Figment Reviews
Puzzle and action fans will find a lot of noteworthy moments and difficult challenges throughout Figment.
This short little adventure is sometimes laborious, but it’s all so charmingly presented that any flaws are easily forgiven.
I thoroughly enjoyed the five hours or so I spent playing Figment. I never once felt bored or that it overstayed its welcome, to me it was the perfect length. It’s a charming adventure with very satisfying and creative puzzles complimented by an attractive art style. It does a fantastic job of exploring the human mind’s inner demons and balancing the heavy subject matter with light-hearted dialogue and musical moments. Minor combat and language issues aside, I would whole-heartedly recommend Figment to all who wish to take a journey into the mind.
Bedtime Digital Games filled Figment with so much charm and whimsy that it’s just a shame there isn’t more of it. Before I knew it, I had captured all three of the escaped fears, and my journey was over. I found myself wishing there were more to the ending. But there isn’t. But as I’ve stated numerous times in this review, Figment isn’t really here to make you think too hard. The subject matter makes it seem like there should be more weight to everything, but its chill pace contradicts this. While it can be too slow at times, with its leisurely pace and cool music, it’s up to the player to decide if they think the game is “chill” or whether it’s shallow of content. And as I wished for more challenge at times, both in content and message, I wavered between the two. And ultimately, that’s what’s on my mind.
Your quest to help Dusty bring peace to the mind again is memorable, even if the adventure is an uneven one. It’s a journey that’s ridden with cringeworthy puns, but made all the more worthwhile thanks to the way that Dusty and Piper bounce off one another and take comfort in the silliness of it all.
Looking for a fun adventure through the complicated mess that a person’s mind can be? Perhaps you enjoy snarky anti-heroes that begrudgingly become the hero they need to be to help those he most likely doesn’t care much about? Take Figment for a ride as it should bring a smile to your face and won’t frustrate you too much with any kind of unnecessary difficulty.
Figment is a truly wonderful game that took me completely by surprise. The production values are there for everyone to see in the visuals and sound departments.
A beautifully drawn world, great soundtrack, and solid puzzle/level design throughout. The game may suffer from awkward movement and long loading times, but it is worth it.
Figment is an elegantly designed title that offers an insightful look into the inner workings of what it is to be human. Travelling around the mind with Dusty is an absolute joy and definitely worth sinking your teeth into.
Bedtime Digital have created another whimsical adventure, and despite some genericism here and there, the musical theme ultimately makes it.
Figment is a fun game, with a great musical section and a really low difficulty. It is a family game, which will be enjoyed by all members of the family, but will be even more enjoyable if played together. A more than good introduction to video games.
Review in Spanish | Read full review
Figment is the purest definition of “sleeper hit”. It was quietly announced for Switch a year ago and made its way out on all platforms last month, launching in a sea of quality goodness that has become the Switch’s weekly shtick. While Figment is short but sweet, the only bring-downs on offer are its lengthy load times, sometimes interminable puzzles, and a $20 price point that might be a touch too much for the run time. If you’re interested in taking a solid adventure with likable characters and a colorful style, Figment is a good fit for your action adventure indie needs.
From an audiovisual perspective, there’s no doubt that Figment is one of the best titles that have come out this year. Its world is greatly built; its puzzles strike a balance between player involvement and reward without being too difficult.
