Doom VFR Reviews

Doom VFR is ranked in the 44th percentile of games scored on OpenCritic.
4.5 / 10.0
Jan 2, 2019

While DOOM: VFR can be a fun game to play, the lack of ultra-violence and short playtime overshadow the fun that DOOM: VFR provides, especially at it's current price

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5 / 10.0
Dec 8, 2017

This specific vision of DOOM is not compatible with PlayStation VR. Mainly due a horrific controls scheme that breaks everything DOOM stood for: a frenetic combat ballet that uses both weapons and movement.

Review in Spanish | Read full review

Dec 6, 2017

DOOM VFR is Bethesda's second major VR release, but it feels like one that is coming a year too late. Poor controls and odd design decisions detract from what would otherwise be an excellent VR shoote

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5 / 10.0
Dec 14, 2017

Doom VFR is a short experience that has a couple of high points but mostly struggles to work as both a VR shooter and a Doom entry

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5.8 / 10.0
Dec 4, 2017

If you can get to grips with the control system or if you are one of the lucky few that managed to get a PS Aim controller, Doom VFR is a fun and addictive game that you will want to play . My first play through was meant to be a quick one hour try of the game and I just could not put it down. The graphics in model detail and animations make this the most visually impressive PSVR titles I have played, but I do not see me replaying the game anytime soon.

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6 / 10.0
Dec 3, 2017

Doom VFR is a fun but a short experience that comes bundled with debatable controller options and level layouts you would have experienced in the 2016 classic over a year ago.

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6 / 10.0
Dec 6, 2017

DOOM VFR is one of the most action-packed games I've ever played using the HTC Vive. It's a shame Bethesda ignored the huge amount of progress that has been made in VR development. DOOM VFR is a good game, but with a number of changes it could easily become a great game. Do not buy this game if you suffer from motion sickness as you simply won't be able to play it for longer than five minutes at a time. However, if the locomotion issues don't bother you, DOOM VFR is definitely worth picking up.

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6 / 10
Dec 2, 2017

Doom VFR, at it's absolute peak, is a tense and frenetic experience that really sells the Doom experience from the big guns to the fast-paced battles to the revolting denizens of Hell itself. Unfortunately, these moments are few and far between. Ultimately though, Doom VFR is marred by a combination of control schemes, none of which feel truly intuitive. Takes some getting used to, but rewarding to those who are patient.

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6 / 10
Dec 6, 2017

Looking like a DLC for the 2016's DOOM, VFR can easily be considered a pleasant experience as it's still a bloody nervous FPS. But none of the ways to control the main protagonist feels fully satisfying, which is too bad.

Review in French | Read full review

6 / 10
Dec 1, 2017

Bethesda's really tried to make DOOM work in virtual reality, but despite supporting all three of PlayStation VR's control options, it doesn't really feel like the title was designed with any of them in mind. That said, if you can ignore the flaws with whichever peripheral you choose, then the over-the-top action of id Software's series transfers well, and this is arguably one of the better looking virtual reality titles to date. It's a little on the short side, but the price point reflects that, and the gunplay is still as intense as it's ever been.

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Metro GameCentral
GameCentral
Top Critic
6 / 10
Dec 1, 2017

An inspired effort to try and make Doom work in VR, but the limited control options on PlayStation VR leave the action feeling clumsy and frustrating.

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6.5 / 10.0
Jan 13, 2018

Doom VFR is a good attempt but I feel the game fell short due to issues that could/should have been resolved. What makes an FPS game great isn't its story or the pretty graphics, it's the controls. You need to have rock-solid controls in a game like this in order to fully immerse yourself and control whats going on around you. Having the three methods with no way to customise them let the game down and really impacted on my overall experience.

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6.5 / 10.0
Nov 30, 2017

DOOM VFR looks like DOOM, and often feels like DOOM. Unfortunately, it is severely hampered by its controls.

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6.5 / 10.0
Dec 12, 2017

Doom VFR doesn't quite live up to its original counterpart due to its limitations both in content and controls. There may be some enjoyment to be found for die-hard Doom fans, especially given the budget launch price, but even if living Doom in VR is a thrilling experience, it's stil too little to recommend the game to everyone.

Review in Italian | Read full review

6.5 / 10.0
Dec 4, 2017

Doom VFR sets new standards in terms of graphics on PS VR. It's a shame this great shooter irritates on every step due to its awful controls. All in all, it's fun, but it ends too quickly.

Review in Polish | Read full review

Heavy
Top Critic
7 / 10.0
Dec 6, 2017

Even though it retains a lot of the fun of Doom (2016), it's more of a supplement than an enhancement.

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7 / 10.0
Feb 27, 2018

Doom VFR won't look as badass as the last main installment's version looked on regular televisions and gaming monitors, but such is the burden of enjoying it all in VR. Sure, you'll have to forfeit the complete run-and-gun tactic that was almost required, and you'll need to take more of a strategic approach until you're well versed in one of the three control schemes. It's easiest with the DualShock 4 controllers, miserable with motion controllers, and downright fun with the Aim controller, so the play style is up to you. It's not a masterpiece, but it's a pretty good start. It feels great that the game wasn't a quick money grab priced at the full $60, and it gets a pass due to the lack of VR titles, but any sequel that comes next will have to really step up to the plate. The motion controller difficulties can't persist, or it'll be a major downfall for the Doom franchise in the VR marketplace.

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7 / 10
Feb 23, 2018

Overall, DOOM VFR is fun once you get the hang of things and as long as you're in the zone, it's an entertaining experience. It has its quirks, but it has more to do with how PS VR is setup and how it works and not with the game itself. You're looking at around 4-5 hours for completing the game, which is definitely a nice chunk of gameplay for a virtual reality release, but your mileage with the game will depend a lot on if you're someone who suffers from motion sickness when slowly moving through a VR experience or not, since the speed at which you need to teleport/move and shoot at demons can certainly push you closer to the “I'm not feeling so well” edge, so do keep that in mind if you're considering getting this one!

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7 / 10.0
Dec 15, 2017

When Doom VFR is at its best it's a fast paced game that uses VR to shine. It just holds up the action a little too often, and requires making some control compromises.

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7 / 10.0
Dec 4, 2017

A triple A shooter with fantastic mechanics, chained down by its demonic controller options

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