Final Fantasy XV: Comrades Reviews

Final Fantasy XV: Comrades is ranked in the 17th percentile of games scored on OpenCritic.
7 / 10.0
Nov 22, 2017

Final Fantasy XV Comrades is a discreet DLC in theory, but in practice it offers a gameplay that is too flat and with a few cues, especially from the point of view of the plot.

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3.5 / 5.0
Nov 22, 2017

In the end, Comrades feels like the missing puzzle piece of Final Fantasy XV. Not only does it plug a narrative hole, it does so with coherency and commitment to its end-of-the-world bit. Yes, the multiplayer itself is over simplistic and you can actually play the expansion without interacting with others — but then you’re missing the point of story Comrades is trying to tell.

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3 / 5.0
Nov 30, 2017

There's definite potential to be found in Comrades, as when you get a decent team behind you and you're taking on all manner of beasts it really adds a new dynamic to how you approach combat when compared to the single player game.

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5 / 10
Nov 17, 2017

Final Fantasy XV: Comrades ends up being a missed opportunity.

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5 / 10
Dec 11, 2017

Why did Square Enix bother to work on an online version of Final Fantasy XV ? Comrades just cuts short the open fights of the main game, taking off its charming exploration part. Naked as a baby, the adventure only serves four-players redondant fights, only if you survived the long lobby waitings. Only the hardcore dying fans of the Eos universe should spend some good time playing it.

Review in French | Read full review

Alex Donaldson
Top Critic
Unscored
Nov 21, 2017

FF15's new multiplayer mode is more impressive than I expected, but it's got some load time problems.

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Unscored
Dec 13, 2017

FFXV Comrades isn't great – for now – but the development team behind the game's post-release content has a track record of improving things over time. The expansion has a mountain of technical problems, a ham-strung design in comparison to the main game, and becomes tedious and repetitive to play after only a short while. These are, however, all fixable issues, and in the immediate wake of Comrades' release, it was already receiving improvements and fixes. I have little doubt we'll see more added to it over time, likely in the form of new mission types and possibly some narrative improvements. Whatever the changes, I'm certain that this will feel and play very differently in six months time. For those interested, or burned by the initial offerings, I'd recommend keeping an eye on it and waiting.

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