Tiny Metal Reviews

Tiny Metal is ranked in the 37th percentile of games scored on OpenCritic.
6.5 / 10.0
Mar 9, 2018

That's the real thing that holds back Tiny Metal. There's no doubt that it has the basics covered, and the new focus fire mechanic works nicely when you can initiate it. The campaign and skirmishes make up a very lengthy game once you put them together, though you'll have to deal with a lackluster AI in the process. The lack of multiplayer wouldn't hurt so much if it weren't already promised, and the fact that the game launched without that feature makes it feel like an Early Access title rather than one with a $25 price tag. If you don't mind such things, then Tiny Metal is still worth checking out if you're a fan of simpler strategy. For anyone else looking for some challenge, it might be best to hold off to see if and when multiplayer goes live.

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6.5 / 10.0
Mar 13, 2018

Right now, Tiny Metal feels slightly undercooked. It has the strong foundations of a game that could be great, but is let down at almost every turn.

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6 / 10
Jan 3, 2018

Tiny Metal is a great attempt at reviving the Advance Wars style of approachable military strategy for modern audiences, but while it certainly looks and behaves the part, the poorly balanced campaign and uninspired narrative only serve to emphasise just how special those classic games were.

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6 / 10
Feb 7, 2018

Tiny Metal is a fun military-themed, turn-based strategy game. It manages to put your brain in gear with the troops' different strengths and weaknesses creating interestingly close battles. However without a multiplayer mode, some translation issues, and a text-heavy story the game falls short of being a must buy.

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6 / 10.0
Jan 10, 2018

A decent game overall. Nice unit diversity, but really poor AI. I would definitely recommend waiting until the multiplayer component of the game is released before buying.

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6 / 10.0
Feb 8, 2018

Tiny Metal hits most of the high notes nostalgic fans of Advance Wars are looking for. The lack of multiplayer and a few other missteps hold the game back, but turn-based strategy fans will enjoy the campaign scenarios. Beyond that, it fails to innovate on a well-worn path.

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5 / 10.0
Dec 29, 2017

No, Tiny Metal is no substitute for Advance Wars. It does a lot of cool things, and it absolutely satisfies the same craving. But as much as I loved it at times, I hated it at others. It allows for pure turn-based strategy bliss, but there's a lot of garbage to sift through in order to get to it.

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5 / 10
Jan 2, 2018

Tiny Metal tries to pursue the long lost heritage of the Famicom Wars series... maybe too much ? Every good idea the game delivers is always counterbalanced by several bad ones : the dialogs are nice too watch but way too long for the genre, the missions are solids, but the Fog War is fustrating as it is, and the strategy is sometimes hard to fiollow with such a poor IA. Only those who choose to forbid Tiny Metal will enjoy its strong content.

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5 / 10
Feb 2, 2018

I don't often criticize a game for not living up to the standards of another but Tiny Metal tries so hard to mirror Nintendo's approach I must speak up when I see failings.

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Jan 10, 2018

What Tiny Metal, as a clone of Advance Wars, does unfortunately abstract things too far, to the point where there's no real strategic depth left. It's decent fun and there's certainly a lot to it, and that multiplayer mode, when it comes, will be a good time waster with a couple of beers on a lazy Sunday afternoon, but as a tactics or strategy game it's all too limited for its own good.

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