Sid Meier’s Civilization VI: Rise and Fall
Top Critic Average
Civ 6: Rise and Fall's new Golden Age and Governor systems add new and interesting decisions while Loyalty largely bogs it down.
Rise and Fall is a great addition to Civilization 6 that doesn't quite go far enough to be essential.
Messy, boisterous, chaotic - Civilization 6: Rise and Fall is the antidote to the Enlightenment.
A very worthwhile expansion of the venerable strategy game, whose new features seem a natural, and surprisingly realistic, extension of the original game.
Complex and interwoven systems can be daunting, but building an empire remains incredibly rewarding
This expansion is a recognition that the magic of this series is in giving players lots of choices — sometimes difficult choices — as we all strive to stamp our own personalities on what is, effectively, a simulation of personal political leadership.
Rise and Fall introduces smart new features to Civ VI that enhance the base game without overcomplicating it.
Rise & Fall gets its hooks in deep, showing that the enlarged game's greatest strength may not be its scale or its history, but the sense of togetherness it inspires, and the way it drags the player down to the surface of its gorgeous world.
Rise and Fall adds a lot of well-meaning nuance to the base game of Civilization VI. The new Loyalty system allows for more peaceful play, offering border expansion and bringing back city flipping as a strategy. The combination of Golden/Dark Ages and Emergency Situations mean it's now harder for one player to surge ahead in a game. There are still issues though, including illogical AI decisions and espionage needing another pass. It's a great addition to the base game, but Civilization VI isn't quite done yet.
Rise and Fall brings some interesting improvements to Civilization VI. The new mechanics do not stray too far from the base game, but they broaden our options, and allow us to create our own stories when playing.
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