Sea of Thieves Reviews
Sea of Thieves has provided some of my favorite gaming moments this year, but the repetitive voyages and reliance on currently infrequent player encounters to keep things interesting mean the seas are a bit shallower than you might expect in a full-price game.
Sailing across the open ocean becomes less of a thrilling embodiment of cooperation and more of a chore.
The foundation is great. The fundamentals are there. It doesn't take much imagination to see how this game could blossom into something magnificent. But so long as it's missing long-term depth and incentives to stick around past the first few weeks, Sea of Thieves will feel like a missed opportunity.
Sea of Thieves has fresh and great ideas that work good. However, due to very repetitive missons, lack of content and bad endgame, this game turns into a tedious one after a few hours.
Review in Spanish | Read full review
Between the game's breathtaking visuals, candid humor, and heavy emphasis on cooperative play, the horizon is bright for Rare's swashbuckling shared-world adventure.
The graphics performance of Sea of Thieves is amazing, and indeed it's fun to sail with your friends. But dull combat and repeated missions ruined it.
Review in Chinese | Read full review
Sea of Thieves offers a lackluster voyage past the first few hours, and feels incomplete. However, there is some fun to be had when the game works well as a social sandbox. There's plenty of unrealized potential here, as it's evident that the foundation is there for Rare to build upon in the months to come.
Simply put, it is a game that brings the pirate experience to life perfectly, but after a couple of hours, you will feel less like Blackbeard, and more like his manager. Rare could’ve done so much more with this opportunity, and hopefully, they will add some new content to spice things up.
It would be safe to say that Sea of Thieves may need a bit of refinement to develop the full potential that it could have by far. The multiplayer approach is well chosen and the rare naval battles become the highlight of every adventure. But the missing content that should keep you in the mood and the missing level system let you lose the initial adventure euphoria quickly. So I’d recommend to wait and see how Sea of Thieves develops. What content will follow and whether the price of 60 € can keep up. Because if content won’t be added the game quickly, Sea of Thieves players will drop out one after another. Unfortunately, Sea of Thieves only scores 6.5 out of a possible 10 points at Cerealkillerz.
Review in German | Read full review
A uniquely open-ended online adventure with some of the best co-op of any game, but at the moment there's not nearly enough content or variety to keep it interesting for long.
After a year or two, I think Sea of Thieves might be a complete winner. Right now, it's uneven.
Rare's piratical playground looks lovely, but you have to make a bit too much of your own fun. The sound and the fury of the waves is lovely, but for Sea of Thieves to be properly good it needs to give the players more to work with.
Sea of Thieves is a mixed bag of emotions for me. It's a great social experience to play with a group of friends and sail on the prettiest water you will ever see in a video game. It's also bogged down by tedious and repetitive voyages that reward you with meager pay. When you can eventually purchase an item, it will only affect how you look. If that is the case, it seems puzzling that I can't create a character I want to flaunt to any passerby. There is enjoyment to be found in Sea of Thieves, but not enough to keep you interested in the long term.
Teamwork makes the game in this gorgeous pirate adventure, whether you're fighting the Kraken or chasing pigs
With time, though, Rare could make Sea of Thieves into one of the system's standout titles that shows what systems like cross-play can do as well as reminding us of Rare's long history.
As it stands Sea of Thieves feels like a title that gets the ideas in place for an amazing game, yet fails to capitalize on them. There simply isn't enough content to keep me coming back. I love Rare and I hope this builds into something amazing at some point, but for now this game is hard to recommend sinking a serious amount of time into.
Sea of Thieves is a daring attempt by Rare but also a lacking one on so many fronts. While the graphics are fantastic and the game has a unique charm, ultimately the world feels empty, devoid of content and features. Sailing with friends can be an exhilarating experience at first, but when there's not much to do the fun dies down pretty quickly.
Sea of Thieves' world isn't completely lacking in achievement, thanks to its luscious visuals and excellent sailing mechanics, but it feels completely undercooked in terms of actual gameplay. Perhaps ironically, Sea of Thieves feels like the skeleton of a game rather than a fully realized experience. Rare promises that more content is coming, but judging on what the game offers now, it's a journey not worth taking—at least not yet.
Sea of Thieves has a startlingly gorgeous presentation and well-thought-out pirate simulation for you to get excited over. But its spell on the high-seas is short-lived, with a lack of incentivising quests and lacklustre combat forcing you to make your own compelling reasons to stick with it rather than it not loosening its grasp on your attention.
