The Station Reviews
If a walking simulator with an exploratory story sounds like a great experience, then The Station is one worth jumping into. Exploring the desolate space station, recovering audio logs, while solving puzzles and challenges may not make this the most innovative in the genre, but it is definitely one of the more enjoyable examples.
The Station has heart but seems to end just as things are getting interesting, almost rushing to the climax instead of enjoying the created space for a short while longer.
The Station is short, simple, and sweet. It’s atmosphere-heavy and narrative-light; exploration-rich and challenge-impoverished. However, the attention to setting detail and aesthetic are top-notch, which (for those who come in expecting little more than an immersive walkabout) does much to alleviate the brevity and superficiality of the intended path.
It is a fun alternative to kill time or to space out your other primary games, but it may not be the one that make you super excited.
Walking simulators are often defined by their stories. The Station never truly delivers on its premise or setup
The Station had everything to be a great game. Interesting story, good presentation and a game style adored by many. The big problem is that it builds too much hype, but falls short at some points. If you are looking for a quick and easy game, this one is for you. If this is not the case, the Espial space station should not be visited.
Review in Portuguese | Read full review
It’s intriguing and interactive enough to hold your attention, and I suppose the fact that I wanted more by the end is a good sign as well as a bad one. But if you’re interested in a thrilling but short sci-fi story, then The Station could be for you.
The Station proposes to investigate the disappearance of three members in a space station. To do this we must focus on exploring and carefully observing the whole environment and solve ingenious puzzles.
Review in Spanish | Read full review
It may not be a great game, but the puzzles are impressive. It's just shame it has such a rushed ending that never rewards you for following the plot.
The Station is futuristic sci-fi puzzling delivered with polish, but the trouble is that what you receive doesn't feel very new.
The Station for Xbox One is a narrative driven sci-fi game that introduces some interesting story themes, but feels way too short and will leave most players wanting more.
So called "walking simulators" live or die on whether they deliver an engaging story, and while The Station appears – at least at first glance – to have this covered, it misses the mark in a number of important ways. It's not bad by any means, but its characters and themes feel light and underdeveloped. While it stumbles narratively, it does at least successfully craft a tense atmosphere, but neither this nor its modest number of enjoyable – if somewhat easy – puzzles are enough to make this a prime candidate for first contact.
It doesn't show or say anything that other science fiction tales haven't shown or told already, but if you're relatively new to the genre or don't mind rehashing previous themes, The Station is worth its short stay.
The Station is a decent outing that falls short in some key areas. I wanted more back story, more intrigue, and more interesting puzzles. Still, I had fun with the short romp and the ending, while predictable, is still fun. I would love to see this team craft a bigger sequel with a proper budget.
Aside from answering questions, the atmosphere and overall presentation of the game certainly makes a decent fist of engaging players, but that short play time hamstrings The Station before it can ever really get going.
While the storyline may be decent, the many plot holes and cheap horror elements definitely do not work in the game’s favor. The experience is short though, so these elements do not completely ruin it.
The first age of so-called walking simulators is long past. The design foibles that led to such projects being so widely decried have been ironed out, but the genre is still struggling to find its feet. In such a situation, The Station is no revolutionary. Many aspects of the game help to give it a unique identity, but the gameplay is too reliant on established ideas to allow it to stand out from a crowded field.
The Station fails to captivate despite its interesting ideas and puzzles. The setting is nice, but the script and narrative couldn't quite deliver on the core concept.
There were some good ideas with The Station, but I've played a number of very similar and better put together experiences.
However, if you’re someone who enjoys the story more than anything else and prefers an immersive experience that captivates you and entices your curiosity in the character and setting, then this might not be the game for you.