UNDER NIGHT IN-BIRTH Exe:Late[st] Reviews

UNDER NIGHT IN-BIRTH Exe:Late[st] is ranked in the 75th percentile of games scored on OpenCritic.
9 / 10
Feb 7, 2018

I tend to be pretty good at fighting games, but it's rare that any of the ones I play truly click with me. Back in 2015, Under Night on PS3 totally clicked with me. The balance between simple character movesets and how system mechanics elevate those moves into an endless suite of juicy combos is something I found myself attracted to like a magnet to an iron bar. Beyond that, though, Under Night sports a dynamic cast of characters and some of the prettiest 2D visuals I've seen in a fighting game. Exe:Late[st] takes the delicious Under Night cake and adds an entire extra layer of your favorite flavor, plus the garnishes and decorative frosting to make it stand out again, 3 years later.

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7.9 / 10.0
Feb 7, 2018

Under Night In-Birth Exe Night: Late[st] is a fighting game based on a solid gameplay and able to offer a great challenge. Despite the fact that it provides a good support to newcomers, the game only offers its best if you can fully master the intense and excited rhythms of the combat system. 2D graphic and the typical Japanese character design are an added value or a minor flaw, depending on your taste. In any case, we're facing a carefully, crafted game, which certainly deserves a chance if you're a fan of the genre.

Review in Italian | Read full review

7.7 / 10.0
Jan 9, 2018

Good fighting game that may be too ugly for a 2018 fighter, but manages to entertain during a big amount of time.

Review in Spanish | Read full review

8 / 10.0
Feb 7, 2018

Under Night In-Birth Exe:Late[st] is a great middle ground between the Street Fighters and the anime fighters that exist today with a deep and yet accessible gameplay and great tutorial.

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7 / 10
Feb 7, 2018

With Under Night In-Birth Exe:Late[st], we've got another deep Japanese fighting experience on the PS4. It doesn't have the looks to go toe-to-toe with some of the shinier games out there, but as Han Solo said, "she might not look like much, but she's got it where is counts". If you can get past the mad title, this is a portal through which to jump in to the virtually endless realm of combat experimentation.

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Dave Aubrey
Top Critic
7.8 / 10.0
Feb 7, 2018

Under Night In-Birth Late[st] is the complete package for fighting game fans, with the visual novel-like story being the only potential let down for anyone that isn't used to how Arc System Works do things. It's even worth buying, despite the excellent recent fighting game releases, because the combo flexibility and and accessibility for both experienced and inexperienced fighting game fans is fairly unique even among fighters.

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8.8 / 10.0
Feb 12, 2018

Under Night In-Birth Exe:Late[st] is a sublime fighting game, with a lot of content to enjoy, a varied gameplay and a generous roster. The graphics show their age, but the art direction is still pretty unique. Despite the fact that several fighting games were released in the past few weeks, this one should be on top of your list.

Review in Italian | Read full review

70 / 100
Feb 7, 2018

There's no way this will ever be a mainstream fighting game, but it's still a blast to play.

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8.5 / 10.0
Feb 7, 2018

With stylish combat, a ton of game modes and fun combat, UNDER NIGHT IN-BIRTH Exe:Late[st] is a blast, especially online with friends.

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Drew Leachman
Top Critic
9 / 10.0
Feb 20, 2018

When it's all said and done Under Night as a whole is a great fighting game.

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8.5 / 10.0
Feb 6, 2018

Under Night In-Birth EXE: Late{st} is a fighting game that deserves to be played but will inevitably be overshadowed by its competition. It's a shame because its $50 price tag is worth it for the tutorial alone.

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6.5 / 10.0
Feb 7, 2018

Under Night In-Birth Exe: Late[st] is an excellent fighting game, but if you've already played through Exe: Late on the PS3, there's not much here to entice you to upgrade. The new Chronicles Mode is ultimately a disappointing slog. While there are two new characters to learn and master, with the current fighting game climate, there's likely not many people you'll be able to try them out against. It's a shame, because Exe: Late[st] is a fine fighting game in its own right, but will inevitably be lost in the shuffle.

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8 / 10.0
Feb 7, 2018

Quick on the attack and heavy on style, Under Night In-Birth Exe:Late[st] is a fighting game that requires an equal mix of brawn and brain to survive its unique take on all-or-nothing fisticuffs.

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7 / 10
Mar 5, 2018

This "Late[st]" version of Under Night In-Birth EXE adds some stuff to a very cool and technical fighting game that every fan of the genre should try.

Review in French | Read full review

8 / 10.0
Feb 9, 2018

Under Night In-Birth Exe:Late[st] might not be the best, but it's certainly not the worst either.

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4 / 5.0
Feb 7, 2018

Under Night In-Birth Exe: Late[st] brings new additions to the table, but doesn't offer massive improvements over the games that came before it.

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6.5 / 10.0
Feb 10, 2018

Under Night In-Birth Exe: Late[st] proposes a solid and not prohibitive combat system. Thanks to the matchmaking, and stability problems that we found during online matches and also to the not so high quality of all the game modes, we can say that Under Night In-Birth Exe: Late[st] is a step below the other Arc System works' productions

Review in Italian | Read full review

7 / 10.0
Feb 7, 2018

The generic and fairly uninteresting plot doesn't do much to drive the player to read the entire visual novel section, but the button smashing frenzy of the fighting portions and various game modes will keep you coming back for more.

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7.2 / 10.0
May 8, 2019

Perhaps the biggest reason I even decided to look at this game is still the most important: UNIST probably had a total budget for this game that was less than whatever Namco paid to have Negan from The Walking Dead put into Tekken 7. The fact that these quality fighters exist is a testament to their respective developers’ passion for the genre.

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Digitally Downloaded
Matt C.
Top Critic
Feb 8, 2018

There's so much love and creativity gone into the roster, and that, more than anything else, will make or break a fighting game.

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