Sinner: Sacrifice for Redemption Reviews
Pleasing and genuinely tense a large portion of its core gameplay may be — particularly when it comes to considering which abilities to sacrifice, and when more importantly to enact them — Sinner: Sacrifice for Redemption falters from an otherwise lack of context and general purpose in a world that is suggestive on quick glance, but quickly reveals itself as little more than superficial decoration.
The essence of Sinner is that you’re dropped pretty unceremoniously, and with little preparation (the tutorial involves learning only the barest of fundamentals to kill a handful of ghosts), right into the deep end...
Overall though, Sinner: Sacrifice for Redemption was a pleasure and a breath of fresh air for the style. While I absolutely love the Souls Series, Bloodborne and The Surge, not having to deal with the environments and instead having all of the effort put into epic boss fights made for a lot of fun and frustration that comes with having to learn and adapt that quickly to rapidly changing situations.
Sinner: Sacrifice for Redemption has a few clever new ideas, but it doesn't quite feel like a complete package.
Sinner: Sacrifice for Redemption nails its combat but loses ground almost everywhere else. This Souls-like boss battler leans too heavily on its inspiration and has no sense of itself as a result.
Sinner merely serves as a tempting taste of what could be but for those willing to sacrifice an already perfected formula, there is some redemption to be found in this new realm Dark Star Game Studios have brought to life
Regardless of its minimal shortcomings, Sinner: Sacrifice for Redemption is a hugely fun injection of hardcore combat, and well worth the time of those looking for something fresh.
Sinner steals ideas and art design from From Software and also fails on almost all other levels with a sluggish, delayed combat system, a miserable camera and bad technology. Nobody needs this cheap copy.
Review in German | Read full review
Sinner: Sacrifice for Redemption makes dying interesting. The level down system puts a fun twist to the Souls-like action RPG genre
Sinner: Sacrifice for Redemption hits you with a raw experience that is aimed at specific players. Despite some technical shortcomings, this is a great choice if you're looking for a challenging game with a lot of intensity.
Review in Arabic | Read full review
Sinner: Sacrifice for Redemption is without mercy. Instead of getting stronger you get weaker, taking on deadly enemies to rid the world of sin. It's a challenging and sometimes infuriating gauntlet that requires you to think twice about your actions.
Combat against all the bosses is both challenging and rewarding. There's great variation between all enemies in their look, how they fight and how you need to behave with each
undefined.Frustratingly difficult titles can be rewarding in their own right but need to provide the opportunity to improve without constant defeats to incentivize further attempts. Trying to fight both the bosses of SINNER as well as the controls of the warrior is just an overwhelmingly painful experience. I can only recommend SINNER to those looking for an almost insurmountable challenge, and even then, you're probably better off just sinking those hours into further exploration of Lordran.
Sinner Sacrifice for Redemption ultimately feels like an average -- if unforgiving -- boss battler cashing in on the popularity of a certain From Software juggernaut.
While the bosses are truly wonderful monstrosities to behold, the most frightening thing presented in Sinner is a game that's damned to live with few original ideas.
The first thing to say about Sinner: Sacrifice for Redemption is that, against all odds, this is a very original experience that has little or nothing to do with Dark Souls. A title designed to torment us with its high degree of difficulty, in which atoning for our sins condemns us to constantly die and be reborn. A title only suitable for the most skilled players, those who never give up; those who do not fear death.
Review in Spanish | Read full review
In short then we can say that we are facing a Hamlet doubt about the final. On the one hand we have in fact a game with excellent premises, which has many interesting features, first of all the combat system. The way in which it is structured and the care of the bosses, in fact, make us on the one hand hope for a total success of the game. On the other hand, however, we find some untreated features, which needed very little to succeed, like a little care of the environments and a story left a bit 'so. From this title we would have expected a little more on this front, in order to be able to live a complete experience that, so, remains little more than mentioned.
Review in Italian | Read full review
SINNER: Sacrifice for Redemption does possibly everything wrong that every soulslike game before already mastered with ease and delivers no surprises or any gameplay achievements worth mentioning. Besides the solid idea behind the boss rush this game doesn't really offer anything.
Review in German | Read full review