Where the Water Tastes Like Wine
Top Critic Average
A continent-sized anthology of American campfire tales that will keep pulling you in deeper, once you acclimatise to its slow pace.
There are beautiful and tragic scenes, songs, and passages to find in WTWTLW's journey, but they're spread far too thin.
Where The Water Tastes Like Wine shines with its incredible voice work, well-told stories that take on lives of their own, and many profound moments
A unique game about collecting and trading stories across the American Dust Bowl doesn't give much room to craft your own story in the process.
Where the Water Tastes Like Wine celebrates storytelling but loses the plot
On the surface, Where the Water Tastes Like Wine seems like it has a recipe for an incredible game. It stretches the lengths of what story-driven, Twine-like games can accomplish in scope—thematically, narratively, and in terms of the dozens of writers from different cultures and backgrounds behind them. And yet, the game's onerous pace and the way it relegates the stories you collect to flash cards ends up doing a disservice to the game's strengths.
Where the Water Tastes Like Wine is an excellent exploration of stories and the meanings we place upon them. It's a road trip game through the American landscape that's punctuated by astounding writing and entertaining encounters. There's nothing quite like it, and it's doubtful that there ever will be.
The aesthetics, soundtrack, and writing here are wonderful and more than reward the patience required to fully unravel the game's mysteries. Playing it resulted in an immersion that went beyond my niggles with the gameplay.
Where The Water Tastes Like Wine gets to translate the oral narrative into a game mechanic. The way the game transforms and mutate the stories that we know and we tale make the game a deep reflection about the most human act of all: telling our experiences to other so they can learn from us.
Review in Spanish | Read full review
I love the idea of Where the Water Tastes Like Wine. It has a lot of personality, and several days after I finished it, I was still humming some of the songs to myself. However, it's impeded by a few gameplay quirks, like how tedious it is to move around.