The Long Reach Reviews
An ominous feeling of despair and lunacy prevails over The Long Reach, with Calvin trapped in a mad game that gets more insane the deeper it goes. Between the lives lost and minds gone insane, it all builds up to a mid-game twist that will most certainly amuse you. The Long Reach is ultimately short and to the point. Repeat playthroughs should clock in at two and a half hours, while your first time through should be longer as you figure out puzzle solutions and experience the story for the first time. Gameplay and the presentation are mostly solid even with some technical issues notwithstanding. With the resurgence of point-and-click adventures in the wake of Thimbleweed Park, you could do a lot worse.
Overall, the hook of The Long Reach, the mystery, the horror elements, and the suspense, needs to be the primary thing you’re looking for in order for it to be a good fit. If you’re invested in that aspect of the experience I think there’s enough meat there to chew on for a few hours if you’re willing to be a bit patient and understanding. If what I’ve described of the story doesn’t sound very appealing unfortunately I’d say that the rest of the elements won’t be able to make it compelling.
Brief, endearing moments become lost in a sea of infuriating dialogue, mindless wandering, and obnoxious puzzle design. Don't be fooled by the Steam page; the game fails to deliver on all of its baffling yet grandiose promises.
The Long Reach has a good potential and some clever puzzles, but eventually never manages to fulfill its promises in terms of atmosphere and scenario.
Review in French | Read full review
All told, The Long Reach could have used some more time in the oven. It presents issues that seem readily solvable—lighting, object highlighting, proof reading—but in its current form, the game is frustrating and not particularly enjoyable. Maybe some of the problems can be patched out, but until that happens, I can't recommend The Long Reach despite its intriguing storyline.
The Long Reach just barely misses the mark thanks to a painfully tone deaf script full of juvenile dialogue and puzzles that rely on process of elimination as much as actual thought-work. The general aesthetic of the world is appealing, with just well-crafted sprites, and the atmosphere is appropriately oppressive, but the overall story feels bound together by a script that can't decide between humour and tension. When every character speaks the same way, alternating between sarcastic quips and actually moving the plot along, it makes for an exhausting experience. Along with repetitive dialogue trees, it's hard to immerse oneself into the narrative. The game is short enough and might be worth buying on sale, but it certainly shouldn't be purchased for full price.
I left the game feeling frustrated more than anything else. With arbitrary, esoteric puzzles and a wildly inconsistent tone exacerbated by technical issues, I found it hard to get sucked into the game's atmosphere.