Penny-Punching Princess Reviews
Instead of cashing in on its unique premise, the game’s one-note execution, paper-thin story, and frustrating difficulty drive its fun quotient into the red.
Penny-Punching Princess has pretty pixel art, but plenty of problems. While perfectly playable, the game reveals itself to be predictable and punishing, preventing progress with painful pitfalls and pure repetition.
Penny-Punching Princess is a much too redondant beat'em all to be worth the full price asked. Despite its good idea (on paper) to add a calculator which allows you too buy basically everything on screen, NIS game fells short on new stuff too encourage the player to defeat the same basic monsters into uninspired labyrinths.
Review in French | Read full review
If the price drops to around the $20 mark, this title would be a quirky gem. As it stands, the cost of entry and the lack of true depth to Penny-Punching Princess make it a hard game to recommend to anyone. As it stands, it’s just not a very good time to be had. The price, combined with the repetitive nature and lack of level design make it a resounding “meh” of a game. It feels like it was meant for the 3DS, and was quickly ported to the Switch to cash in, and that’s not a good thing.
Penny-Punching Princess is a promising arena beat 'em up with RPG elements and an innovative bribing system.
Penny-Punching Princess brings an interesting slant to the brawler genre, one that sadly can become fiddly and repetitive over time. As a fairly expensive eShop title (physical release plans were scrapped at the last minute), it’s difficult to recommend a purchase here, given what you could get for your money instead. Penny-Punching Princess is certainly not a bad game, but it’s not a great one either. One to look for in the sales then, where your calculator allows.
Fortunately, the typical NIS charm and tight, top down dungeon battling are enough to carry Penny Punching Princess, despite the drawbacks with its greatest feature. If you’ve got slender, nimble fingers, you might get a lot more out of this title that I but even with those issues, there’s more good than bad with this cash guzzling revenge trip.
You do get to whip your mighty calculator out when bribing an enemy or object though, and the concept is so fun that it's a shame that it doesn't stand out as a mechanic after a couple of hours.
Trying on a different genre, Penny-Punching Princess brings an interesting premise, a brand new gameplay mechanic and not much else.
Review in Portuguese | Read full review
Penny-Punching Princess is a classic example of a game that has a bright idea but implements it in such a ham-fisted way that it becomes an annoyance.
I love the art. I love the combat. I found the sharp challenge and simple, clean mechanics to all be very enjoyable. But I just couldn't get past how shallow it really was in the end, and how the game failed to live up to the tantalising promises made in its lede.
Truly, Penny-Punching Princess feels more like an indie experiment than a full-fledged game and that's totally fine.
Penny-Punching Princess is a fascinating take on the usual capitalist impulses within loot based games and combines this with a fun and humorous cartoon aesthetic, but it just never really feels fun to play.
Penny-Punching Princess is a solid, often fun brawler, but its emphasis on grinding and repetition make it too easy to step away from.
Penny-Punching Princess won’t appeal to everyone. It has a unique story, some wacky gameplay mechanics, and difficulty spikes that some will enjoy and others (like me) will find annoying. The brawler aspect of the action really calls out for co-op, but sadly it’s a single player affair.
Basically Penny Punching Princess is yet another low budget production by Nippon Ichi who tries to throw into the fray some new gameplay, without having to take too much work from the technical point of view. The combat system can also be innovative and interesting to deepen, but in the long run can not entertain the player who is forced to move for dungeons always the same, which must be repeated several times each to improve the statistics of the princess and mitigate a particularly high level of difficulty.
Review in Italian | Read full review
Though at its core PPP is a top-down brawler what it does differently is introduce a healthy dose of capitalism to the mix...
So yea, Penny Punching Princess is a pretty neat game. I really like the aesthetic and the music is great too. It has some clunky gameplay but it’s also so crunchy and satisfying I keep coming back for more. The story is fairly boring and I kinda couldn’t care less about it but hey at least it’s there. The characters are cute, the gameplay is unique enough I’d say and overall it’s a fun time. You’ll be spending a whole lotta time with this game since it’s got a good amount of missions for you to play.
Long after money has exchanged hands, Penny-Punching Princess will be remembered for the pun-packed, zany adventure that it casts you out on. The game’s inherently repetitive nature will mean it’s best chipped away at over time, but, while some imbalance with the difficulty can irritate, bribing everything in sight with the magical calculator allows it to leave a lasting impression than others on the portable home console.
Penny-Punching Princess continues NIS America’s trend of offering unconventional RPGs that blend together a quirky setup with unique gameplay mechanics, but it really does make for a good time. It has its fair share of flaws, with the repetitive drag of forced-grinding proving to be the most severe, but I can’t deny that I had a ton of fun with the game – each frustration is outweighed by the satisfaction of the entertaining brawling with your gold-hungry ‘allies’ by your side. It’s far from perfect, but anyone who enjoys an RPG that genuinely does something a little different will want to give Penny-Punching Princess a try.