The Swords of Ditto Reviews
Familiar, lightweight but almost impossible to dislike, this is an effortlessly enjoyable action RPG.
A mixture of roguelike and Zelda: A Link To The Past that looks and plays extremely well, but has its potential cut short by an unwelcome time limit.
The Swords of Ditto's repetitive nature grinds after a few playthroughs, but it's a journey worth taking at least a few times
This compact action-RPG will charm you for days on end.
The Swords of Ditto is charming, humorous, and fun to play. It's not the biggest game, but its generation-crossing story makes you feel like you're a part of its world's history. Even though it relies heavily on randomized components, the cartoon-like presentation and baked-in charm make every single screen seem as though it's part of a cohesive, authored map. The Swords of Ditto might not be the most epic adventure of all time, but there's little denying that it's one of the cutest.
The Sword of Ditto is a good looking, adorable and funny game that is held back a little bit by its time limit. I would love to explore the island and its quirky sense of humour at my own pace, but the constant ticking clock makes it feel like you're being rushed through the environment. It's fun and worth playing if you don't mind time being a factor.
Although the main premise of The Swords of Ditto is appealing when we spend a few hours in it it's feels a little bit tedious.
Review in Spanish | Read full review
Swords of Ditto is a very stylish mashup of 2D Zelda and roguelikes, in which you will not see everything it has to offer within the first playthrough. Its time limit is too constricting in the first few hours however, which might put a lot of people off an otherwise fun adventure.
As it is, it's a lovely, fun game that too frequently reminds me of its mistakes. And despite that, I want to keep playing. Which is probably rather important.
Vibrant, ridiculous, endearing and just plain enjoyable to play, The Swords of Ditto is an absolute pleasure to tuck into. It doesn't always marry its creative streak to its combat particularly well, but it doesn't prevent this adorably gorgeous action RPG from winning hearts and minds.
With so much to see and do, Swords of Ditto is a heart-warming adventure I simply can't get enough of.
The Swords of Ditto is a great little indie adventure, perfect for quick stints of surprisingly tense gameplay. Although some slight technical issues are a bit of a pain, they're not enough to detract from what is otherwise a delightfully charming experience. Tight and tidy, this is an addictive time sink that's well worth a look -- especially if you bring someone along for the ride.
The Swords of Ditto is a beautifully designed clone of classic adventures with a single life concept and procedurally generated world - from objectives to items and dungeons.
Review in Russian | Read full review
The Swords of Ditto is a devilish little Roguelite disguised as a cartoony adventure with all of the trappings of what Zelda fans have grown up to enjoy.
Swords of Ditto is a unique take on a tried and true formula. What it brings is interesting, even if it is a bit flawed. I really had a good time after coming to grips with its systems. I definitely recommend it to those who enjoy the Zelda loop. This game's colorful world and charming aesthetic makeup for its shortcomings.
The art alone is worth checking Swords of Ditto out.
The Swords of Ditto is pleasantly addictive and will certainly provide hours of entertainment and some chuckles heads and there.
The Swords of Ditto is a charming RPG let down by its fumbled roguelite mechanics. A single playthrough can be an absolute blast, but its answer to victory can leave the experience feeling hollow.
Being awoken over and over again after feeling defeated countless times definitely took a toll on me, but once you get to the end, it's all worth it.
Devolver Digital and Onebitbeyond's action RPG, The Swords of Ditto, isn't a complete reinvention of the roguelike subgenre, but it has enough modern twists and artistic charm to stand out. Players new to such games might have trouble jumping in, though, as a few important mechanics of the subgenre aren't explained as well as they should have been.