Sunset Reviews
With a compelling story and the freedom of choice, Sunset puts you into an uncomfortable and pressing world, yet you feel eager to press on. This is one game that you should be sure not to miss.
Sunset certainly has its niggles, and is rather slow and plodding compared to other indie titles, but this only slightly detracts from some impressive narrative accomplishments.
Sunset does have some shortcomings in the terms of the story, but it is a game that should be played at least once by those who truly love playing games that, despite their small scope, have a narrative so delightfully weaved that it sucks you in and never lets you out again.
Sunset is a video game that dares to create an experience that challenges gamers to carefully consider scraps of information even as they are performing somewhat repetitive tasks, while also focusing on just one character that reacts to an entire universe that evolves around him.
Though Sunset delights in its complexity, it offers no answers to the friction that results from the intersection of its contrasts. The game consciously places itself at the liminal moment between two points: pure aesthetics and social commitment, wealth and poverty, night and day.
What starts out as merely unpacking boxes, very quickly begins to feel like more of a private peek into someone's life.
The entire world of Sunset is masterfully crafted in every way. The art style is gorgeous, with the apartment bathed in the light of the setting sun every day.
It's held down by lacklustre writing, terribly boring gameplay, and even a pretty shoddy technical performance. Maybe there's a reason Sunset has shut the blinds for Tale of Tales.
A functional narrative that needed a little subtlety
Sunset survives as the antithesis of contemporary narrative construction, but lacks the confidence and vitality to thrive inside of its admirable periphery. It's all support with little regard for structure.
Sunset is a gift, an all too rare kind of game that focuses on people loving and hurting in mundane but almost unbearable ways. I will return to Ortega's penthouse in San Bavón soon, I imagine; if not in person, than in fond remembrance. It is, after all, the home I never knew I had.
Its most tangible accomplishment is how it responds when your priorities clash and intermingle with those of the playable character.
"Sunset" feels like a beautiful culmination of their vision, a loving attempt to turn the idea of private interiors into shareable spaces.
It's a unique take on the war-based theme, and will evoke your inner voyeur, dazzling in its moments of exposition as well as its suggestive junctures.
Tale of Tales' first-person exploration game touches on interesting concepts and explores a novel style of play, yet fails to fulfill its potential
Sunset is a wonderfully atmospheric slow burner and a valuable addition to a medium where the predominant approach to conflict is to just give you a big old gun and invite you to get stuck in.
Sunset struggles with pacing, technical performance (movement is a tad wonky and it can run sluggish), and a disconnect between how its lead is written and, occasionally, what she does, player depending. The reduction of work to single click means the year's worth of date title cards, going up the elevator, and going down at sunset feels more monotonous than housekeeping. The music and colors are effective at setting mood, though, and there are instances of emotional resonance, strong writing and voice acting. Shorter, more tightly strung, Sunset's character study set against the revolutionary backdrop would've shone brighter, but as is it still leaves you enough to consider and a calendar to change.
In terms of content and premise, Tale of Tales has a winner with sunset; I'd be hard-pressed to think of a game that tackles class, race, politics, and Capitalism so effectively with a light touch. Unfortunately, their attempts to replicate the drudgery of blue-collar labor might have been a bit too effective—certain sections of Sunset had me feeling absolutely listless. It's a problem I wish they would have improved, but definitely not one that should keep you away from this intensely original game.
Sunset puts players in the middle of a war from an entirely unique perspective, trapping players in a beautiful yet tense apartment that they need to clean every day.
Sunset is a creative, powerful story of personal, political, and social conflict.