Dead Cells Reviews
Dead Cells managed to surprise me over and over again. The gameplay is so much fun and the audiovisual production sublime. If you have a disdain for Roguelikes (as I usually do) I think you still should give this one a chance! There’s a lot to like here and it’s easily one of the best Switch experiences so far this year.
A layer of masterful polish make the never-ending loop of Dead Cell's gameplay a joy to behold.
I'm not a big Metroidvania guy, but Dead Cells managed to conjure up the same feelings I had when I played Super Mario World, Portal, and Stalker: Shadow of Chernobyl.
An utterly compelling and challenging ride, Dead Cells is a dense and consistently evolving game that is what every budding Early Access game should aspire to become.
Produced by a team of 11 youngsters, Dead Cells is a respectable title that really challenges multi-milion dollar AAA titles. If you are familiar with main elements of Rouge Like, you'll have an exciting 20+ hours waiting for you.
Review in Persian | Read full review
Motion Twin maximized Dead Cells' potential early on and has polished the game ever since. This is a splendid roguelite that everyone should play.
Drawing from numerous inspirations, Dead Cells presents refreshing and new ideas from mixing established genres. Though these ideas on their own can be unique and interesting, they don’t always mix together well and are set back by a huge difficulty spike.
Dead Cells is a brutally hard game to play, not because of its combat or mechanics but rather because of the steep penalty for failure. It still feels fun and rewarding to play though, so it is worth checking it out.
Dead Cells meshes two genres without either feeling tacked-on or lacking complexity. A must-have for roguelike fans.
Review in Portuguese | Read full review
Dead Cells takes some of the very best ideas from Rouge-lite and Metroidvania titles to make an action packed platformer that smartly allows the player to unravel the game's secrets.
Dead Cells is a wonderful experience, action games can't really become much better than this. every single element is very well done: amazing combat with tons of weapons and elements, great levels and game design despite being a rogue-lite, and awesome music.
Review in Arabic | Read full review
Motion Twin's Dead Cells is a game designed for those who don't particularly like roguelikes.
Dead Cells is a masterclass in excellent roguelike design, mixing together nonstop intense action sequences, gorgeous vistas, and an addictive loop of unlocks and rewards into a beautiful experience that no Switch owner will want to go without.
Dead Cells is one of the harder games I’ve played in a while and that’s not a bad thing. Hand holding? Nope, you’ll find none of this here. One run might be the perfect run, where you spawn with the best weapon in the game and there’s not an enemy that can take you down. The next run, on the other hand, could end up being the run from hell. You spawn with the weakest weapon, you fail to find an upgrade on your way through the world and it seems like every enemy has your number. Well, that’s the point of the game. It’s not supposed to easy and while it may not be for everyone. Yet, for those who enjoy this sort of game type, you’ll be grinning from ear to ear.
Dead Cells is a punishingly hard roguelike adventure that encourages agility, exactness and learning from your mistakes. You'll die, a lot, but that's the point. To keep trying and attempting to push further into the adventure with each failure. This is definitely not an adventure for those who hate dying. Dead Cells expects you to die, get better, and die again.
Dead Cells is undoubtedly one of the best games I've played all year.
Dead Cells may not shift the genre's trajectory or implement roguelike mechanics in any new or inventive way, but it remains a consistently exciting and thrilling experience, even when you've seen that rapier for the fourth or fifth time. It's one of those games that's a joy to play, but even more importantly, a joy to watch because it teaches you the fundamental truth about roguelikes (and maybe life as a whole): let go. Once you learn to let go—or in Dead Cells's case, once you learn to let go of life—you'll find that it's about the experience of the moment, about that run right now. It's kind of like Bukowski's epitaph: If you don't try as hard, you'll enjoy Dead Cells much more. Because its in this nonchalance that the game's systems, however trite, slowly mend together in what can only be described as the perfect run. Before you forgot to dodge.
At first glance, Dead Cells might seem like another overhyped Metroidvania-style platformer trying to break into the stuffed platformer genre, but it's actually worthy of all its praise. Motion Twin's impeccable implementation of roguelike elements into a classic 2D exploration game is the key ingredient that makes it all work, and the impressive controls don't hurt either. The enemy variety and story might not be groundbreaking, but the positives eclipse any of the game's small negative aspects. Dead Cells is a standout in the genre.
Dead Cells takes the best gameplay elements from Metroidvania and rogue-lite games and combines them into something that sinks its hooks into you and won't let go.
Dead Cells is a cultured, clever, and collected fusion of roguelike canon and metroidvania doctrine. Discovering its wealth of secrets drives the player's curiosity while a proficient performance, derived from countless combinations of weapons and options, rewards their personal dexterity. Dead Cells, from any imaginable approach, thrives in a powerful cycle of surprise and satisfaction.
