Phantom Doctrine Reviews
This tactical espionage game gives little chance to hone your skills, leaving you dependent on luck
Phantom Doctrine has a lot of competition in the broader turn-based strategy genre and its unique Cold War-era setting isn't quite enough to really set it apart when all the cards are down. While the setting is great and fresh, the generally lackluster gameplay and mismatch of mechanics hold it back from feeling as clean as it should. Its best moments seem to happen almost completely at random or by accident instead of by design.
My first thought of Phantom Doctrine is that it bears a close resemblance to games similar to XCOM and other turn-based tactical titles. Although I noticed some issues with graphics and some of the mechanics in the gameplay, these were not enough to deter me from continuing and exploring some of the other strengths I noticed. Gamers who enjoy turn-based tactical games will no doubt find all the usual interfaces here.
Ensuring the game appeals to strategy die-hards appears to have been a driving force in development, and that approach pays off thanks to the high level of satisfaction arising from successful completion of missions. However, players sucked in by the promise of a "next-generation" experience are likely to be disappointed by the shortage of mechanics that truly push the genre forward. Meanwhile, the investigation elements are too simplified to make it a key draw. A number of minor bugs also mar the experience, but these issues are not severe enough to harm enjoyment. In many ways, Phantom Doctrine is a brilliant addition to the lineage of the turn-based strategy genre, introducing some novel wrinkles to make the typically disparate gameplay and narrative feel more cohesive.
Phantom Doctrine is a game I was excited about, and that excitement had some serious staying power for the first few hours
XCOM: Enemy Unknown meets Mission: Impossible! But not as good as that pitch suggests
Phantom Doctrine certainly shares plenty of DNA with the much-adored XCOM series, but it lacks the polish that's made the likes of XCOM 2 such an enduring example of how to do tactics right. When Phantom Doctrine really doubles down on the minutiae of its spycraft – including the solving conspiracies and the stealth-focused nature of its missions – its own personality shines through. It's certainly scrappy here and there – especially when it comes to managing the meta of its spy network – but push past these imperfections and you'll have plenty of licence for kills (and the occasional thrill).
The game is full of good ideas but the action/combat part is painful, because of an too powerful AI. In short, the game is no bad but the "action part" is not as good as it should be to feel a real pleasure. It's a shame for a game with brilliant ideas.
Review in French | Read full review
Between the engaging base management and tense espionage missions, Phantom Doctrine is genuinely excellent at times. However, the frustrating combat and often unhelpful tutorials slide this tactical-stealth release down a few pegs.
There's some unique aspects that I hope are observed by other developers but there are better strategy titles out there like Invisible Inc. that do the core basics better.
A promising setting and clever systems are let down by simple enemies, simpler characters, and strange balancing.
Yet the gameplay and plot never lived up to its potential, and my expectations slowly lowered themselves into a shallow grave as the gameplay, initially full of potential, let me down through repetitive gameplay and a cliché plot.
All its ambitions, intelligent ideas and passion for the genre of espionage do not finish working at all.
Review in Spanish | Read full review
When it comes to turn-based tactical strategy there's no doubt that emulating the X-Com mold from the PC space is a smart way to go...
Phantom Doctrine hasn't lived up to all the expectations I had placed on it. Despite having a very well elaborated idea, high production values and a high level of ambience, it fails in simple things. I'm sure that with a little work from the developers it will go as high as it deserves.
Review in Spanish | Read full review
Phantom Doctrine may not quite fully follow through on its early promise, but the game is still a lot of fun and will readily supply lots of hours of enjoyment.
In conclusion though, if you are in the market for a super detailed, super hard strategy game, look no further. With a gripping cold war storyline up there with classic spy novels, Phantom Doctrine is a worthy game
Despite the few bugs here and there, Phantom Doctrine represents an ingenious use of the XCOM formula in an enticing setting with a plot that’s as deep as you want it to be. With an excellent soundtrack, an intentionally drab yet appealing art style and a charismatic charm to it, it’s certainly a better-than-average turn based game. If you’re a fan of XCOM and are up for the hefty challenge this game presents, even on its easiest settings, this game will appeal to you. If your patience runs short and you want your fun to be more immediate, leave this game skulking in the shadows.
So in the end would I recommend Phantom Doctrine to fans of tactical or strategy games? Absolutely.
It's nice to see a studio try to tackle genres with hugely successful games such as XCOM while doing their own thing. I don't think CreativeForge have made a good effort with Phantom Doctrine , but they do fall short from being able to make a run at taking the crown from the big boys. I'm sure the study will take what they've learned from this project and improve on things for either a sequel or a new take on the genre.