Labyrinth of Refrain: Coven of Dusk Reviews

Labyrinth of Refrain: Coven of Dusk is ranked in the 67th percentile of games scored on OpenCritic.
9 / 10.0
Sep 11, 2018

Ultimately speaking, my feelings for Coven can’t really be summed up by a simple like or love. It’s something more akin to respect. Despite everything being needlessly complex, it’s done in a way to make the game much more enjoyable rather than bogging it down.While I don’t necessarily like all of the decisions made in the game, if NIS decides to make another I’ll be one of the first to pick it up.

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8 / 10.0
Sep 18, 2018

So Labyrinth of Refrain: Coven of Dusk is my second dungeon crawling title in as many weeks, and while both were good I have to give the nod to Nippon Ichi and NIS America here for crafting one that manages to feel like both a traditional part of the genre while still taking some chances that generally work more often than not. The combat and sound effects can be a little repetitive and there is a bit of menu overload to be had here, but the massive, custom parties plus wall-breaking mechanics combine to compliment an enjoyably presented game with a darker, more interesting story than we usually see out of dungeon crawlers.

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7.5 / 10.0
Sep 28, 2018

Labyrinth of Refrain: Coven of Dusk feels like the Marmite of dungeon crawlers, you’ll either love it or hate it. If you played The Lost Child recently and you really enjoyed that game, even with its steep learning curve, then you’ll most likely really enjoy Labyrinth of Refrain, especially if you are also a fan of the Witch and Hundred Kight and Disgaea series’. To the general consumer out there who likes Dungeon Crawlers which are nice and simple with no complicated mechanics or many processes to take in and remember, this one may not be for you.

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6.5 / 10.0
Sep 16, 2018
Labyrinth of Refrain: Coven of Dusk (ACTUAL Game Review) [PC] video thumbnail
Oct 10, 2018

In an RPG subgenre where the story often takes a backseat and true innovation is lacking, Labyrinth of Refrain is a standout with an emotional payoff for those willing to spend time with its reprehensible cast.

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9 / 10.0
Sep 18, 2018

Labyrinth of Refrain: Coven of Dusk is a fun, rich, challenging, and deep dungeon crawling RPG experience. There are a ton of mysteries and anyone who loves to explore and find every nook and cranny of the environment will find many things to enjoy. I do recommend the TV experience over the handheld way to play, however both will give you an immersive and satisfying gaming experience. Do yourself a favor Nippon Ichi fans and pick this one up.

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8.5 / 10.0
Sep 19, 2018

Overall, Labyrinth of Refrain: Coven of Dusk offers up quite a bit to keep you coming back for more while appealing to fans of the dungeon crawler.

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8.7 / 10.0
Sep 14, 2018

Labyrinth of Refrain: Coven of Dusk is like if Disgaea was a first-person dungeon-crawler RPG, albeit with an entirely different cast. The character and enemy designs are good and the humor is still intact. Above all, the battle system is fun to play. Exploring the different labyrinths can be feel a bit repetitive at the start, but it helps you earn the experience and learn the mechanics. The game continues to open up and flows much better as you learn more abilities and are able to craft more Puppet Soldiers to your party. As far as dungeon crawlers are concerned, Labyrinth of Refrain: Coven of Dusk pretty much nails it.

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7 / 10.0
Dec 12, 2018

For the most part I see Labyrinth of Refrain as a take it or leave it proposition mostly resting on your interest in genre or at least the methodical style of play. It’s not terribly dynamic or exciting given that it is turn-based, but there can be a sense of satisfaction when you get into new territory and discover new things. On the narrative side perhaps there’s a crowd who is into the sometimes bizarrely adult elements but at the same time the game could have obviously gone further all in on that thread and didn’t. The result is a narrative that can be long-winded but surprising and amusing sitting on top of rock-solid turn-based RPG elements that you can tailor to your tastes reasonably well. Not a bad deal if you’re looking for something a bit different on several levels.

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Recommended
Sep 19, 2018

While it satisfies all of the hallmark aspects of the first-person dungeon crawler- the feeling of accomplishment that accompanies a large mapping session, the loot-gathering nature of repeated cyclical visits, and turn-based combat with its own unique flair, this first attempt has both the good and bad elements of the subgenre. Its wacky narrative and the impact it has on the design of the labyrinths is certainly unique, but the game never rises above its contemporaries, rather offering an experience just as full-featured and lengthy. For a full-retail title, there is plenty to see and do in Labyrinth of Refrain, but it still comes with a strong warning: if other first-person dungeon crawlers aren’t your thing, this game won’t do much to change your mind. Like Disgaea, it serves as its own unique entry into its subgenre, doing so with competence, flair, and even a few unexpected delights. It may not be a masterpiece, but it is well-worth a look.

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3 / 5.0
Nov 9, 2018

Labyrinth of Refrain will not disappoint those looking for a thorough first-person dungeon grind.

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oprainfall
William Haderlie
Oct 23, 2018

Similar to Visual Novels and the Disgaea games, there are several Bad Endings on the way to the real story end. Thankfully in this game the Bad Endings won’t require you to start all over again or reload a previous save. They will just show you what could have happened, and take you back in time slightly to change those events. There is a story reason for this, but it is a massive spoiler so I won’t touch on it. Also like the recent Disgaea entries, there is the normal story ending and the True Ending. The normal ending took me around 60 hours, but the True Ending took around another 60 hours both due to the size of the new maps and because you really need to do a lot of Soul Transferring if you are going to beat the True Last Boss on anything but Easy difficulty. There is also a New Game+ that you can start any time after the normal story end, in case you would just rather go back through the game instead of grinding out those extra levels you will need. But all the best weapons and armor in the game is in the Post Game dungeons. So really you are getting a lot of value out of the game, even for a dungeon crawler that is $59.99. These games are typically on portable systems and typically are slightly discounted from full AAA game pricing. However this game does justify its price, even if the story isn’t to my taste. What I really would like to see is as similar jump made in a sequel to this game that they made in the Disgaea series. There were a lot of good ideas they added into the genre with this game, and I would like to see it expounded upon even further.

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7 / 10.0
Oct 18, 2018

Labyrinth of Refrain: Coven of Dusk is a good addition to the first-person dungeon crawling genre but tries to do too much and without a more compelling story to pull it along makes it feel more of a chore to play. The addition of Covens and how that affects the battle system and player customisation of the party is what really shined through during my time with the game.

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7.9 / 10.0
Sep 11, 2018

Even with its flaws, Labyrinth of Refrain: Coven of Dusk is one of the most enjoyable dungeon crawlers that I've ever played.

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8.5 / 10.0
Sep 12, 2018

Naturally there are a few things to be said about the story's setup and the not-so-massive enemy count, but this can be forgiven in the grand scheme of things. The game knows what it wants to be, and I gladly spent well close to 100 hours seeing it all through. If you are looking for a game that will keep you going, Labyrinth of Refrain has your back.

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Sep 12, 2018

Nippon Ichi continues to be one of the more experimental developers within traditional JRPG genres. Disgaea has always offered a fundamentally different approach to tactics JRPGs, and the two Witch and the Hundred Knight titles did interesting things with the action JRPG. Being different means they're not for everyone, but Labyrinth of Refrain is perhaps the developer's most mature, nuanced, and interesting effort yet.

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90 / 100
Sep 25, 2018

Labyrinth of Refrain: Coven of Dusk uses its many mechanics to create an excelent DRPG. The mechanics make exploring the labyrinth fun and the combat has an element of constant danger that prevents it from becoming tedious. The story and its little tragic tales are great in captivating the players and push them to explore beyond the necessary. Overall, this is one of the best DRPGs in recent years.

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PS4Blog.net
the_nmac
9 / 10
Oct 5, 2018

I fell in love with the game as I played it. It speaks to my sensibilities as a gamer in terms of the dungeon crawling and exploring every nook and cranny. The battle system is different and fun, and I enjoyed the story the game gave me as well.

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Cubed3
Top Critic
4 / 10
Jan 20, 2019

Although Labyrinth of Refrain: Coven of Dusk presents itself well enough, it ultimately falls short due to the incredible lack of pacing, a roller coaster of a difficulty curve, and generally not that engaging gameplay. Combat is mindlessly repetitive, exploration tedious, and progression is severely stunted. This is the culmination of too many moving parts that are for show, but don't achieve any real goal.

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Digiato
Arash Parsapour
Top Critic
75 / 100
Nov 30, 2018

Labyrinth of Refrain: Coven of Dusk brings us a great DRPG after a long time, a descent DRPG that gives significant importance to its story and characters. Being difficult, a long enough gameplay and a anime type comedy is all you need to meet with this genre.

Review in Persian | Read full review