Boyfriend Dungeon Reviews
Elevator pitch time… so what if the goal was to make a game that fully embraces and meshes together intense slashing roguelike combat and… a dating sim?!?
Boyfriend Dungeon is the perfect combo of thirsty and thoughtful. Whether it’s the deliberate decision to embrace an inclusive gameplay experience or the choice to use the characters you meet to explore insecurities and then fight those fears in the dunj, this game succeeds in hitting the feels.
Boyfriend Dungeon offers a fun spin on the dating sim formula, but its roguelite parts don't always mix well with developing romance. Being uncomfortably close to the antagonist dulls Boyfriend Dungeon too.
Boyfriend Dungeon was far more enjoyable than expected. Sure, every character you meet may want to hop into bed with you in an absurdely thirsty way. There could have been a bit more variety in terms of enemies and areas, with me being hopeful that a potential sequel might fix these issues.
Someone I know summed up the game perfectly: this seems like the kind of game Tina Belcher (a character in Bob's Burgers) would write. And I am fully here for it. I am head-over-heels for six weapons, something I never thought I would say. The narrative, the gameplay, the music, the animation – it's all wonderful. Any complaint I have lies in the fact I am greedy and want more. Thankfully, more is on the way!
While it's a bit too short to realize its full potential, Boyfriend Dungeon is still a well written and fun visual novel/dungeon crawler. The characters are lovely, and combat is simple but functional. It's certainly worth playing, but could use more content.
Boyfriend Dungeon is a brief but incredibly well-crafted hybrid of dungeon crawling combat and a visual novel dating sim. It may drop the ball in its main story arc, but the characters and the relationships that can be made with each of them more than makes up for it.
One of the things that I believe is the mark of a fascinating game is the ability to inspire strong feelings about it. If it can also leave me wanting to discuss its primary characters with anyone else I know who’s also played it and marathon-play it until I beat it, those are added bonuses. While there are certain things about Boyfriend Dungeon that left me annoyed or frustrated, I also couldn’t get enough of playing it.
Boyfriend Dungeon is a good dating sim held back to being something truly great by its curious choices and lite dungeon-crawler elements. While you may not get the deepest rogue-like experience in-game, you will be satisfied by some of the intense, hot (and maybe even cute) relationships on offer. Just tread careful ground if you’re sensitive to some of the themes that the game is exploring. Regardless, some good and disposable fun can be had smashing some monsters and pashing some cuties. Delve on.
An enjoyable, likeable mash-up of dungeon crawler and dating sim undercut by simplistic combat and a short running time.
Conclusively, while I certainly enjoyed my time with Boyfriend Dungeon, the sudden end to its narrative and the half-empty world map left me feeling like I had just finished an Early Access game rather than a full experience. I don’t generally have an issue with brevity in games, but the end to this one just left me craving more because I loved the cast, the representation, and the addictive leveling system. I definitely recommend this title to those who want to dip their toes in the water of dating sims, but a lack of challenge and a rather shallow conclusion end up holding it back from being a must-play experience.
Despite an underwhelming boss fight and some undercooked action elements, Boyfriend Dungeon is a great dating sim experience with a lot of heart
Boyfriend Dungeon is an excellent example of a flawed gem, with an original premise and an engaging gameplay loop marred by a lack of development of ideas and mechanics. Combat is really fun, until you realize it's kind of shallow. The characters are interesting, until they become unbelievable or downright unlikeable. It's the kind of game that seems pretty great until you really get to know it, after which it can start to feel like work. We'd give Boyfriend Dungeon a very light recommendation, as there's enough here to justify a purchase and you'll likely be glad that you gave it a shot. That said, there are some legitimate issues in its execution, so maybe wait for a deep sale before picking it up.
The story pairs real human experience with comedic levity, offering depth to the game that should appeal to story lovers and roguelike fans
Awarded both for its originality and for knowing how to make you laugh. If you like dungeon exploration and dating simulators, you won't get bored.
Review in Spanish | Read full review
It worked for me because of the earnestness and care with which Kitfox tells this empowered queer story. It's not always pleasant to experience, but it's a story that left me feeling satisfied with the outcome.
It's a jokey concept, but this dating game/dungeon crawler deals with everything from stalking to polyamory
Any game that mixes genres like this has to make cuts somewhere. In this case, a little depth is traded for accessibility. While this isn’t the most complex dungeon crawler or dating sim, the final result is still quite satisfying. You’re given ample space to explore your violent and romantic impulses. The dating pool is both expansive and inclusive, with excellent writing to match. Though the combat gameplay loop is simple, it offers an engaging challenge with narrative relevance. On the other hand, each half of the gameplay can feel like a distraction from the other half. Maybe this is the price required when smashing two disparate systems together. Even if you end up missing the absent depth, the laid-back pace is a rewarding compensation. If only one-half of this mashup premise appeals to you, what you’re looking for may lie elsewhere. But if you’re looking to blend hacking, slashing, and smooching, Boyfriend Dungeon will be a perfect match.
Boyfriend Dungeon is an enjoyable dating game with some great dialogue, but unfortunately there’s more action off-screen than there is on screen.