Jazzpunk Reviews
Perhaps I don't need to tell you that this game made me laugh - not gently or under duress of slow realisation, but in staccato outbursts which alarmed and unsettled passers-by.
Jazzpunk is a wonderful blend of spy-spoof, exploratory adventure game that actively involves you in the jokes it tells. Inventive, stylish, and downright hilarious in places, it's basically the lovechild of a three-way between The Meaning of Life, The Naked Gun, and Thirty Flights of Loving. An utterly absurd treat.
JazzPunk is good for a few chuckles and the novelty of how absurd the game is
Jazzpunk is beautiful, beguiling nonsense.
Necrophone Games has a fantastic premise, a decent execution and a brave narration in Jazzpunk. Had I not had the pressure of trying to get through this for the purpose of review, I would have had far more laugh-out-loud moments, rather than a quick acknowledgements and the occasional laugh. At $15, there is some quality time you can get with this indie Steam title. Watch the trailer – if you're even the least bit curious, I say go for it.
In fact I can't think of anyone who wouldn't like this game, but while I'm excited for the internet to get at it so I can find out what I missed, at two hours long many people might find it hard to justify a purchase. Just keep the meter running, I'll be right back.
The first half of Jazzpunk is a non-stop deluge of gags and entertaining minigames, but it can't keep up that pace.
Jazzpunk ends up being scatological and surreal, but it's not sublime. Like Meatloaf says, two out of three ain't bad. But when's the last time anyone listened to Meatloaf? Jazzpunk is funny in its own peculiar way, but that's about all it is.
Stylish, inventive and easily one of the funniest games in years. Jazzpunk just wants to make you laugh. Don't worry, it will.
This might be the central recognition that tips Jazzpunk toward working as a comedy. It's a ridiculous world, and we run ridiculously through it.
Necrophone Games does interactive comedy right in Jazzpunk, a surreal adventure in which the laughter is its own reward.
By the time I finished Jazzpunk, I was both left wanting more of its crazy world and feeling slightly underwhelmed. Many of the jokes felt a bit too random for their own good, and the story kind of just ends with no real resolution. If you're not the type of person who likes to roam around miniature sandboxes and locate every single hidden secret, Jazzpunk may not be for you. But for everyone else, you'll revel in the ability to play a completely missable game of Fruit Ninja with Jim Sterling.
What's here is undoubtedly high quality, but some may find themselves just wanting more of the game. It's a blessing and a curse.
Jazzpunk doesn't aspire to be an excellent shooter or platformer. Instead, it aspires to and succeeds in having a great conversation with the player.