The first half of Jazzpunk is a non-stop deluge of gags and entertaining minigames, but it can't keep up that pace.
Stylish, inventive and easily one of the funniest games in years. Jazzpunk just wants to make you laugh. Don't worry, it will.
Perhaps I don't need to tell you that this game made me laugh - not gently or under duress of slow realisation, but in staccato outbursts which alarmed and unsettled passers-by.
Jazzpunk is uniquely ridiculous and undeniably hilarious. It's not afraid of making you work to find all the funny, which turns even the tiniest throwaway joke into something special.
Not quite Scary Movie but certainly not the video game equivalent of Airplane, although the fact that it even tries to be is almost recommendation enough.
JazzPunk is good for a few chuckles and the novelty of how absurd the game is
Jazzpunk doesn't aspire to be an excellent shooter or platformer. Instead, it aspires to and succeeds in having a great conversation with the player.
Loads of humor and outrageousness make this cyberpunk indie adventure worth playing.
Jazzpunk is beautiful, beguiling nonsense.
By the time I finished Jazzpunk, I was both left wanting more of its crazy world and feeling slightly underwhelmed. Many of the jokes felt a bit too random for their own good, and the story kind of just ends with no real resolution. If you're not the type of person who likes to roam around miniature sandboxes and locate every single hidden secret, Jazzpunk may not be for you. But for everyone else, you'll revel in the ability to play a completely missable game of Fruit Ninja with Jim Sterling.