Book of Demons Reviews
Book of Demons takes Diablo's addictive gameplay (and visual style, music, story… and many more), and embellishes it with a set of cards that act as the abilities of your heroes. Thing Trunk's gem isn't a flawless one, sure, and the transition to the Switch removes one of its key components, which is the mouse, but this remains a pretty neat… err, card 'n' slasher that needs to be in the Switch library of every ARPG fan.
Book of Demons brings pen and paper and action mechanics to the Diablo style gameplay system. It's unique approach to time management on quests gives a lot to the game for those of us with limited time. If you're a Diablo fan looking for a change of scenery, you might find Book of Demons to be right up your alley!
A nice hack and slash game with the beautiful art style and solid combat. But the card system doesn't balance decently and it makes the long-term experience boring.
Review in Chinese | Read full review
Book of Demons is a fun and humorous Diablo-wannabe hack n' slash that is perfect for shorter gameplay sessions on Nintendo Switch.
Review in Italian | Read full review
Book of Demons is a dungeon-crawler that contains an addictive card game element as the crux of its gameplay design while making the experience as easy as possible for the player to stay focused on creative elements of the game. While it does request you to think strategically about how you approach each dungeon as you explore them, it doesn't throw an overbearing layer on top of its simplistic gameplay design that muddles up the fun it wants you to have as you progress through the game.
The busiest gamers who can't dive deep may find a pearl in shallow waters.
With two more classes to go through and even more customizable end game content, I'll doubtless return to the game for many hours to come. Book of Demons sets a fantastic foundation for the next tale in the Paperverse.
Combining clicker and dungeon crawler genres, its innovations boil down to a casual distraction, rather than a compelling ARPG.
Delightful, fun, quirky -- Book of Demons keeps you entertained as it provides a unique take on what Diablo and the ARPG genre provides. Unfortunately, it also becomes repetitive and aimless towards the end.
I’ve touched on the art style, but it really is gorgeous and unique, with paper outlines and great visuals. This, combined with the Flexisphere, which understands the limitations of modern gamers’ time better than any game I’ve seen, and with its streamlined mechanics and entertaining deck-building system, Book of Demons is definitely worth checking out.
Book of Demons has some good ideas wich often are well implemented, but in certain situations Diablo's inspiration becomes a cage a bit too narrow.
Review in Italian | Read full review
Book of Demons is rather brilliant in its own small way. It strips the Diablo formula to its bare essentials without sacrificing any of its appeal. In some ways, it even improves on Blizzard's series. If you're a busy adult pining for your 90s gaming heyday, Book of Demons is a must play, but really, everyone ought to give it a shot. This deceptively addictive dungeon crawl is worth getting fired up about.
Book of Demons is a fun Diablo-like game, but some of the mechanics might be a turnoff for others. Movement is locked to set paths while enemies are free to roam around and there is no equipment as cards represent spells, items, and artifacts in the game. That said, there is still quite a bit to like about Book of Demons as there is a good amount of strategy to employ if you want to survive. However, the price tag might be a bit much given the restrictions some of the mechanics place on you.
Book of Demons introduces a unique card-based skill system and a sense of humor to the stuck-in-its-ways ARPG genre. It has plenty of tricks in its dungeon to keep you on your toes, but gives you ample ways to form your own strategy. With three distinct classes and an endlessly replayable quest, you can get lost in Book of Demons' papercut dungeon for quite a while.