Anthem Reviews
Anthem impresses on the presentation front and the javelin suits are a blast to play with, but a lack of diversity in the game and uninspired loot-driven progression system make it feel like Anthem could be a much better game than it currently is with a few updates.
Anthem is gorgeous to look at and can be fun in places, but for now it feels decidedly half-baked.
I want to want to spend more time with it, because there are bits of it I really enjoy. But it needs more than the world map to change a bit, or have seasons, or better social interaction. It needs changes to how it actually works, which is a lot to ask. But the biggest fight I’ve had with Anthem so far is against Anthem.
Edmonton-based BioWare's first kick at the cooperative online shooter can needs a little more oomph
Bioware's latest sci-fi epic fails to stick the landing in an already crowded loot shooter genre.
Anthem's rich storytelling and engaging combat lays the foundation for Bioware's newest adventure. While there are plenty of quality of life improvements to be made, Anthem's ambitious approach to the looter-shooter genre is encouraging given the development team's steadfast community engagement. With a roadmap stretching far into the horizon, we'll be flying around the world of Anthem for a long time to come.
Anthem offers amazing combat, astounding visuals, and excellent all-around production value, but suffers from baffling design choices and awful writing that hold it back from being something truly special.
BioWare's shooter jets promisingly into battle on a stunning alien world, but what unfolds is patchy
It would be easy to write off the bewildering state that Anthem is in as the result of video game design by committee.
We only had a taste of what Anthem’s end-game has to offer, and we can’t wait to see what else the developer has in store for players over the coming weeks and months.
Anthem offers near unlimited potential, with certain features, taken separately, representing a marvel in design. Combined together and it proves to have a lot of style but very little substance.
As it stands, Anthem needs some work done to it if we want to see its full glory.
Despite Anthem’s very noticeable hiccups, there’s enough of a solid groundwork here that I think Anthem can be built off of into something unique. Sadly, it falls into the same shortcomings as its predecessors, featuring a minimal endgame and some almost obtuse design choices.
Anthem is a hymn to laziness, where a great potential is held back by strong repetitiveness, the absence of some basic features and the artificially increased level of difficulty. Moreover, BioWare and Electronic Arts made an incomplete product, a mere idea of a full game with the promise that each patch will bring us closer to what we might call a final product. Still, is it possible to have fun with a group of friends and spend some pleasant time exploring or fighting? Sure, but the experience will quickly turn into an infinite loop devoid of any goal.
Review in Italian | Read full review
Anthem may never get the chance to live up to its potential due to a series of unfortunate game design decisions and issues. The first IP from BioWare in over ten years displays moments of grandeur with fun and unique gameplay that unfortunately is undermined by the game's current condition.
Given time, ANTHEM could slowly start to bloom into a much more cohesive experience, but the worry is that it won't be given a chance. There's a good game in here somewhere, but only the flashy, satisfying combat stands out amongst a background mess of shockingly bad design decisions and woefully undercooked systems. ANTHEM feels unfinished and, frankly, undeserving of your time when there are much better live titles currently available on PS4. Check back in a year from now, and we might be onto something.
It's not all bad. The combat and the flying are legitimately amazing in Anthem. They're so good that, despite everything else about the game being quite bad, I still thought about playing the game during my hours away from it. In a few years, Anthem might be a good experience. Today, it's hard to recommend.
For many of us, BioWare RPGs became very special. Now we have Anthem, a product created by the hollow shell of the once great studio in the miserable attempts to jump onto the leaving Destiny train. It is difficult to say what lies ahead for this game and the company that created it, but we have serious concerns.
Review in Russian | Read full review
It is frustrating to rate Anthem. The game looks great, plays even better and has an intriguing setting to boot. However, the fragmented world design, overabundance of loading screens and severe lack of content considerably drag down the experience, at least for the time being. Still, this is a live service game after all and the folks at BioWare have the chance to right this ship by adding enough content in the upcoming months, though it won't be easy.