Anthem Reviews
Anthem has the potential to be something greater than it is, but BioWare needs to focus on a clear path to get it there. It may be riddled with bugs that break the game, but there are core elements that can’t just be fixed with a simple update down the line.
Anthem is far from perfect, it’s covered with numerous technical issues and server problems, and its narrative can be a long stretch to understand. Regardless of its issues, Anthem’s world can still keep you engaged with tons of activities to do, combat is enjoyable, helping low level players can give you awesome rewards, and its exhilarating flight mechanics is something that must be experienced. Overall, Anthem is still a fun game to play, especially with your friends
The world and setting of Anthem are amazing, the gameplay is super fun, but the mission structure and loot system let the game down.
Despite all the negative aspects, I don't close the door to the possibility that Anthem could be a good game in the future, because it has really good ideas and fun mechanics. I'm sure BioWare will do its best to make Anthem a success story. But one thing is certain and that is Bioware had released Anthem without learning from other examples like The Division and Destiny.
Review in Turkish | Read full review
Anthem is a tremendously fun base for a game, but is significantly lacking as a game right now. We know for sure that BioWare is making that game and it's coming soon, but it sure as heck didn't launch with it. The Anthem gameplay is incredible as an Iron Man simulator, with some great abilities, and the sense of flight is wonderful. The world and story is potentially interesting too.
Anthem is a game that despite poor optimisation, agonising load times, bizarre design decisions and an unbalanced loot system, can actually be a lot of fun to play. The open-world, story, characters and combat are all solid, the rest, not so much. Anthem has potential to be a good game, it just isn’t right now. It could be one day though.
Anthem is not “for me”, yet Anthem is trying desperately to be “for everyone.” It is a slow, sometimes terribly frustrating game with nonetheless incredible flying mechanics and adequate shooting. It is the future of videogames, built to be played forever and yet somehow forgettable—the sustenance meal of the online shooter-looter genre, inexplicably buoyed by a company known for legendarily good writing forced to hide its own characters behind mission talk-overs and loot notifications.
Anthem is a constant emotional see-saw. There is a lot of fun from flying, shooting and admiring this beautiful world, and almost as much frustration due to a surprising amount of bad ideas and issues. Some won't be bothered by them and keep flying, and others will go somewhere else. Anthem is a game to both love and to hate at the same time.
Review in Polish | Read full review
The basic structure of the Bioware shooter is fun, but story and mission design disappoint. Anthem still has a long way to go.
Review in German | Read full review
Six months or a year from now, Anthem, like many of the other games before it, may be a wholly improved experience and complete its redemption arc, but right now it may as well be AAA Early Access.
It is frustrating to rate Anthem. The game looks great, plays even better and has an intriguing setting to boot. However, the fragmented world design, overabundance of loading screens and severe lack of content considerably drag down the experience, at least for the time being. Still, this is a live service game after all and the folks at BioWare have the chance to right this ship by adding enough content in the upcoming months, though it won't be easy.
I have no doubt that Anthem will dramatically improve over time, but right now, this flight should remain grounded.
Anthem has energetic combat but it saves too much of what precious little content it has for the endgame, making playing through its mismatched story a tediously repetitive grind.
Anthem isn't a terrible game. The core mechanics alone make it something worth at least trying, with the fluid Javelin control movement system and combat options offering up an interesting take on the modern shooter. The problem is that Anthem just isn't a complete package. It's buggy, boring and feels unfinished. It had potential to be another Bioware triumph, and it still could with updates and DLC, but for now, it's a bit like a shiny collectable that looks pretty but really doesn't really do much.
n his current state, Anthem is a nice action game in the beginning, that loses its momentum very fast due to strong flaws in game- and missiondesign, a slow RPG part, a weak story, uninspired mechanics and many technical issues. We currently don`t recommend a buy and only a round in the play first trial with EA or Origin Access after a potential healing in a couple of months.
Review in German | Read full review
Anthem is a hymn to laziness, where a great potential is held back by strong repetitiveness, the absence of some basic features and the artificially increased level of difficulty. Moreover, BioWare and Electronic Arts made an incomplete product, a mere idea of a full game with the promise that each patch will bring us closer to what we might call a final product. Still, is it possible to have fun with a group of friends and spend some pleasant time exploring or fighting? Sure, but the experience will quickly turn into an infinite loop devoid of any goal.
Review in Italian | Read full review
BioWare's first foray into the looter-shooter genre absolutely nails high-flying action, but drops the ball in all other aspects. A disappointment at launch, Anthem nevertheless contains plenty of untapped potential that will hopefully survive being buried under a tidal wave of negativity. BioWare sorely needs to turn things around for this game, but whether or not they will succeed remains to be seen.
Anthem is a painfully average RPG from a developer that is capable of so much more.
Comparison aside, Anthem can be a fairly chilled game to play with friends, despite explosions big enough to fill screens, and this is 100% the way to play the game. The constant challenges to defend areas or collects things are made less of a chore with a competent ally. Also, having a friend to cooperatively combo with helps push all of the over the top fun to the surface. The niggles are still there and present but it is much easier to forgive when not solo. With all the glorious map there to fly around, the vast ways to cause explosions and cooperative play, Anthem is well worth playing, especially once the roadmapped content starts to come online.
Anthem is the worst game I’ve ever been addicted to.
