Star Wars Jedi: Fallen Order Reviews
For me, the gameplay experience is just such a drag with its inconsistencies and its difficulty that it’s hard to really connect with it. So in another way, it’s not worth the time.
Star Wars fans will no doubt find enjoyment in the Fallen Order, those expecting a Souls-like may be left a little cold.
While wielding a lightsaber is immediately gratifying on a base level, the rest of the experience is hot and cold.
Star Wars Jedi: Fallen Order is the equivalent of Rey and Finn discussing Han Solo in The Force Awakens. Two people with different ideas and stories about who he is. Fallen Order is a very mixed bag of ideas seemingly pulled from various members at Respawn Entertainment that have completely different ideas about what makes a good Jedi game and unable to settle on a singular and unique vision.
There are pockets of joy and engagement in Fallen Order, but ultimately it feels like a game developed a long time ago, before Star Wars moved on to brighter galaxies far, far away from this.
Respawn Entertainment's Star Wars Jedi: Fallen Order is a great Star Wars game, but once players move past the story, they'll find a mediocre game.
Star Wars Jedi: Fallen Order has its heart in the right place, delivering that Star Wars fantasy that is sure to please fans of the franchise. But putting aside the lightsabers and Wookiees, Fallen Order is too often unsuccessful in implementing ideas from better games, and ends up seeming like a pale imitation in comparison.
Star Wars Jedi: Fallen Order certainly tries, but as Yoda pointed out, you either do or do not. For the most part, it does -- but without the grace or precision of a full-fledged Jedi Knight. The apprentice is not yet the master.
There is nothing new or radical here. But as comforting popcorn gaming to indulge in while you wait for your trip to the pictures? Job done.
Jedi: Fallen Order is both one of the best Star Wars games to date and distressingly unrefined.
With an excellent droid companion and entertaining lightsaber combat, Star Wars Jedi: Fallen Order could have been a truly forceful addition to the franchise. However, navigation problems and unnatural level design takes it back down a darker path.
Jedi: Fallen Order is anything but a bad game. It is, however, another missed opportunity for EA since it feels as if they were forced to support something they do not fully believe in.
Review in Greek | Read full review
Those who are invested in the Star Wars universe outside of the movies will find a lot to latch on to and enjoy in the story, lore, and characters. The game captures and blends the spirit and mechanics of so many games before it, and combines them well, but doesn’t do any one thing better than the games it borrows from mechanically.
Star Wars Jedi: Fallen Order may not be the droid that we're looking for, it's still a fun romp through the cosmos, providing a decent story with some strong moments that will tickle the most sensitive midichlorians inside you.
We expected more from this but the sheer amount of technical issues and a lack of risk taking and new ideas made this to be the Star Wars we were not looking for.
Review in Persian | Read full review
As much as I struggled with the SekiDarkSoulsBorne gameplay, it offers the best realization of lightsaber combat that I really, really wanted to get good at. I don’t feel it matches the finesse of the From Software titles but at the end of the day, I can appreciate it. What hurts the game overall, though, are its technical problems that cover the product with a notable stain.
For all of the delightful combat, fun puzzles, and great narrative moments, Fallen Order is still marred by derivative action, frustrating navigation, and technical issues that prevent it from taking its place alongside Jedi Outcast and Knights of the Old Republic as one of the all-time great Star Wars games.
Unevenly paced and peppered with bugs, Fallen Order demands a lot up front before it reveals its hand. At that point, a thoroughly decent Star Wars adventure unfolds... but patient, you must be.
On PS4, the release took the approach of being good at a great deal of things and spectacular at none, and this remains true. Each positive is balanced out by a negative. The primary antagonist is phenomenal, but she is underutilised. The game is stunning to behold, but frame hitches are common – especially on the 4K option. The combat is exhilarating, but the jumping and sliding puzzles leave a lot to be desired. The end result is an experience that is decent at just about everything, and easy to recommend. But as good as Fallen Order may be, if you look backwards in time, it’s not difficult to find superior Star Wars experiences.