Warhammer: Chaosbane Reviews
It doesn't really introduce anything new to the genre, yet Warhammer: Chaosbane is a nice hack & slash ARPG with a deep and engaging endgame.
Review in Italian | Read full review
Although functional, running smoothly and providing ample opportunity to just turn your brain off and hack and slash virtual foes to bits, Warhammer: Chaosbane ultimately remains a thoroughly underwhelming experience in just about every aspect.
As a mindless ARPG, Chaosbane is great but everything else is just shallow and boring.
The story mode is a fantastic experience with a great mechanic when using your abilities with your character. This can be easily enhanced with future DLC’s and expansions to keep the single-player story going. The online experience is going to really help once you end each storyline to continue the adventure and hopefully have a good end game to keep returning. I can’t wait to pump in many hours into this game with the lore of Warhammer by its side and will give this game a Thumb Culture Gold Award.
Repetitive, meandering, and streamlined to a fault, Warhammer: Chaosbane lacks the depth to keep you invested well past the shallow endgame. It's a shame given the rich lore and enemy design.
As it is now, it’s a bit half-baked and feels rushed. Perhaps the forthcoming DLC will improve upon it, but it’s too much of a shame that we don’t have a more robust product now.
Iif you feel like switching your brain off for a bit and doing some serviceable mulching then….maybe? I feel like Eko Software had a chance to bring back some of that dread and foreboding to the Diablo formula that Diablo 3 did away with. Warhammer is baroque and silly but it’s also rich with detail and tragic heroes, and Chaosbane plays the whole thing a bit straight, storywise.
Warhammer: Chaosbane tries to do new and unique things to the dungeon crawler genre. To simply call it a "Diablo clone" would be insulting. The team deserves a standing ovation for their attention to detail.
I don’t believe Eko Software have made an ARPG before, let alone one based on such a storied franchise, so I applaud them for tackling such a project. Luckily for Eko Software and Bigben Interactive they’re onto a winner. The game looks and feels like an ARPG made by an experienced team, and it’s a more than worthy entrant into the top tier of Warhammer games. There are some issues with music and textures, and the “pay to revive” mechanic does make dying a lot less of a problem. One thing to note is the Season Pass. Plans include content that enhances characters, thus making the game easier. There is also additional story content scheduled for DLC four. The first two DLC packs will confer new passive skills and a new skill tree to players. Packs three and four will include new companions and story content. As the Season Pass technically allows players to have an advantage over non-paying players, it warrants mentioning. Nonetheless, Eko Software have done a fine job and should be very proud of themselves.
For gamers looking for their next ARPG experience, you would be remiss if you passed this one by. Warhammer: Chaosbane is available June 4th on PC, Playstation 4 and Xbox One.
I think there’s a pretty good ARPG here somewhere, and after a few post-launch updates and tweaks, it might end up being something genuinely really good. As it stands now though, Warhammer: Chaosbane just has too many flaws for me to give it a full recommendation just yet.
Mediocre and repetitive, there are far better options for action RPGs out there.
An unabashedly fun title, Warhammer: Chaosbane slams itself into the nerve center of the hack-and-slash dungeon crawler genre dominated by titles like Diablo III, Path of Exile, and Victor Vran.
Warhammer Chaosbane is a great start to a new ARPG, but it definitely feels like a "start". The skill system feels too restrictive, the loot drops come too slow, and the environments and enemies are repetitive. That said, the game still manages to be fun to play, but more development is needed to make Chaosbane one for the ages.
This Diablo-like dungeon crawler is a fundamentally fun experience but lacks some polish in spots
Warhammer: Chaosbane ultimately is a good game, though, a rather safe one, doing very little in terms of pushing the genre forward.
Chaosbane visually looks great except for some of the character models. The gameplay is a bit slow to start but picks up after completing the first few quests. Progression is a bit slower than similar games on the market but that is not necessarily a bad thing. The game has a good foundation to work from and is a lot of fun to play. If you are looking for a new hack n slash give this one a try, especially if you are a fan of Warhammer fantasy. As an added bonus, it can be played offline.
Warhammer: Chaosbane is a very fun, addicting games but has a number of minor drawbacks that pile up.
Even if it's not even in the same league of titles like Diablo III (or II, for that matters) or Path of Exile, Warhammer Chaosbane is a familiar but still quite entertaining take on the action RPG formula, marred only by dated visuals.
Review in Italian | Read full review
Warhammer: Chaosbane takes place in a forgettable world, which is annoyingly repetitive, and has more than a handful of rough edges. Despite that, the arcade-like, fast-paced action it offers, as well as its fresh take on the genre's standard classes, makes it easy to forget its flaws, especially when trying it out along with a bunch of friends - or total strangers. Definitely not a recommendation for everyone, but those who'll like it will surely stick around for more than a few hours.