Sea of Solitude Reviews
Sea of Solitude also tells the story of learning to confront one's own flaws and use them to grow into a better person. It isn't a very long game and outside of some collectibles, there isn't much reason to navigate these waters again. But it's a boat ride worth taking at least once given the gravity of its narrative.
Sea of Solitude tackles mental health issues through the medium of a video game.
Kay battles alone, and I just really wish the game allowed her story to be told a little more delicately, with more emotion and less force.
Sea of Solitude is a masterpiece of storytelling, art-design and thematic visualisation. While not necessarily lengthy or mechanically deep it is an astoundingly well-crafted game that should be experienced by everyone
Unusual, but short story about human relations and inner demons.
Review in Slovak | Read full review
I certainly enjoyed my time with Sea of Solitude. Kay’s journey through the abandoned city had the right tone, and the amazing visuals of the world changing around you seamlessly as her and the other denizens’ emotions fluctuate throughout, was always something to behold.
Sea of Solitude is sadly the least-essential EA Originals title to date. The game has heart and delivers a few brief powerful moments, but it's held back by erratic design and a lack of content. Sea of Solitude is a pleasant-enough wade, but it isn't the dramatic deep dive it could have been.
A thoughtful exploration of the monsters people can unwittingly become, although it often struggles to offer a compelling gameplay experience.
It's hard to call Sea of Solitude a bad experience, but it feels very pedestrian at almost every turn. Bland gameplay means you'll rarely be doing anything too exciting, in turn making the short run time all the more suspect. Beautiful visuals and themes that may resonate with some are minor highlights, although they're not enough to make up for insipidity.
Along with Kay, the player is subject to a rollercoaster of emotions, each of which is elevated due to the poignant soundtrack composed by Guy Jackson; a soring orchestral onset that isn't afraid to quietly hide in the background when it needs to.
For those that have argued that videos games are not art, I would hold Sea of Solitude up as a shining example to the contrary. There is no easy way to summarize my experience with SOS, it was incredible, challenging, insightful and memorable. Instead, I leave you with the words of Henry Miller, an American author of the twentieth century, "One's destination is never a place but rather a new way of looking at things."
Sea of Solitude manages to strike a chord with its relatable themes despite a rough start.
Sea of Solitude is a tremendously moving and well-thought out narrative adventure that nails story and art direction and offers solid gameplay, but could have better voice acting and a longer overall length.
Sea of Solitude gives us a boat. And a light. And it accepts that we must sometimes think of ourselves as a contradiction of insignificance and grotesquery, as we wind our way through the path of recovery. That, monstrous though we may feel, we can still affect change in our lives, and the lives of others. Healing is possible, if complicated, non-linear, and often contradictory. Sea of Solitude wants us to see ourselves better than we do, but won't abandon us when we can't.
Sea of Solitude is an emotional journey with the bones of a truly gripping story of self-reflection and relativley satisfying climax, marred by its often ham-fisted writing and lack of subtlety. Even with gameplay variety as a sacrifice, the story itself does lack some nuance but tackles heavy topics headstrong in ways few games have done before.
It’s not necessarily a game I ‘enjoyed’ or I ‘disliked’. It’s an experience I partly shared in. In some of its moments, a connection was formed. It even became somewhat therapeutic for me too.
Sea of Solitude is a little too short for its own good. However, with the combined effect of EA's status and the creativity of Jo-Mei Games, it stands out for its breathtaking narrative regardless of its somewhat lacking gameplay.
There is a lot of potential for some innovative and memorable puzzles here, but the games heavy focus on its emotional narrative detracts from it being, well, a game.
A clearly personal story told in a bland repetitive 3D platformer with padded gameplay, terrible voice acting, and no subtlety.
A brief, frequently beautiful meditation on mental illness that can be overly blunt in its messaging.
