Control Reviews
I haven't found a more binge-worthy single-player action game this year. Control is wonderfully built, smartly written, and already dying for its season pass content.
Control is an intriguing, fascinating experience. The third-person action, while slick and elegant, is perhaps a little pedestrian - but the completely bonkers story and the rewarding sense of exploration and discovery help cement Control as one of Remedy's best games.
Thanks to poor "bigger is better" design choices, technical gaffes, obtuse exploration, a bromidic narrative, and zero atmosphere, Control is soul-crushingly disappointing, and a mere shadow of the studio's far superior Alan Wake.
With its everything-but-the-kitchen-sink imagination, Control is as much a thrilling paean to human curiosity as it is a warning of its numerous casualties.
Control is Remedy at the height of its abilities. Finally, the studio's expert handling of tone and story is met with gameplay that's just as engaging and refined. As an experiment in nonlinear world design, Control doesn't just stick with tried-and-true waypoints and forests. Its Oldest House is a brutalist masterpiece, and the characters inhabiting it are just as unforgettable. All told, it's going to be one of the most memorable games of the year.
Control is a true Remedy experience, with some nervous and satisfying action, fantastic story and narrative elements, and stimulating exploration... And that very wird touch that makes it unique. And very good.
Review in French | Read full review
Control is a worthwhile heir to Remedy's past while forging a bright vision for the future.
Control is one of Remedy Entertainment’s greatest achievements. As a shooter, it’s lovingly satisfying to play, as all of its mechanics mesh to create a slick, supernatural explosion of paranormal powers and eclectic gunplay. Combine that with open-ended exploration and the package is nearing excellence. So it’s a shame the narrative can be needlessly muddled, stewing at a slow pace before rocketing towards a conclusion that sadly doesn’t feel earned in the end.
A gripping descent into something between alternate history and fever dream, realised beautifully in audiovisual flair, and lacking just slightly in the combat itself.
In spite of itself Control still winds up being an enjoyable unique feeling action game that isn’t like anything else on the market right now, and won’t take up a ton of your time.
If Remedy decides to leave the history of the Bureau "in isolation", or expand it in the future, we still cannot know it: the hope, of course, is that the Old House represents only a first step in this strange, crazy and beautiful universe.
Review in Italian | Read full review
Control is Remedy's best game in nearly twenty years, and easily one of the best games of 2019.
Control thrills with action-packed battles and a mystical setting, but stumbles over his high ambitions.
Review in German | Read full review
Control is a mesmerising dive into the warped world of the supernatural that sets a new high bar for world design alongside its bizarre, yet compelling story, and power fantasy combat.
Control is a game with a superb pulp sci fi plot, that could have been a masterpiece thanks to it's level design. Unfortunately some very bad design decisions drags the game to the "interesting but flawed" territory.
Review in Spanish | Read full review
Despite it's technical issues, Control is an impressive adventure that marks the return of one of the most beloved Studios. Great game.
Review in Spanish | Read full review
Control combines a fantastically weird setting with fast paced combat, awesome exploration, and impressively destructible environments. It's an absolute gem of a game. Just make sure you get it on PC or an upgraded console.
Control is another absolute hit from Remedy, one that delivers from both a gameplay and narrative perspective. One of the generation's most intriguing game worlds and almost perfect pacing, the only thing that holds Control back from being an all-time classic is its unfortunate and frustrating technical issues.
Control shows not only Remedy’s growth as a studio, but studio head Sam Lake’s as a writer, building and greatly expanding upon concepts started in Alan Wake and flirted with in Quantum Break.
