Tom Clancy's Ghost Recon Breakpoint Reviews
In 2019, a massive and meticulously-crafted open world just doesn’t cut it. Any life breathed into Ghost Recon Breakpoint will have to be pumped into it by you and your friends, and you’d do better to save your breath for other games.
I’m torn on this conclusion, but I just feel like Ubisoft played it too safe with Breakpoint. There’s not a lot of risks being taken in this game, and it shows. With that being said, Ghost Recon Breakpoint is a good game.
Tom Clancy's Ghost Recon Breakpoint puts the 'tactical' in Tactical Shooter but fails to otherwise stand out in nearly every other regard.
Tom Clancy's Ghost Recon Breakpoint is an inferior experience on Google Stadia, largely thanks to a barely-existent online community.
Ghost Recon Breakpoint is a great shooter that gets repetitive after a while.
Early missions in Ubisoft's latest Ghost Recon open-world shooter seem impossible, and it barely gets better from there
Robust but bloated, Breakpoint is a mishmash that has its fun moments, but its identity is MIA.
After many hours with Breakpoint, I can safely say I’m looking forward to what’s coming next.
If you've got friends, you'll probably enjoy playing this with them, but it's a shame that despite the many areas Ghost Recon Breakpoint has improved in, it's still making so many infuriating choices.
Breakpoint measures its successes in stats like user engagement, but I still measure mine in memorable moments, and that’s one area this gargantuan game is not servicing.
Ghost Recon Breakpoint is a game crying out to be more straightforward, more-focused, but instead it's added one more wafer thin gameplay mechanic after another, flying in the face of common sense, and now its bloated frame has exploded because it simply can not hold all that mess in and still function. A dull, frustrating misfire.
Tom Clancy's Ghost Recon Breakpoint is a gaming experience at most mediocre, packed with all the worst practices that the videogame industry can give and completely decimated by an embarrassing level of polish. This looter shooter seems to want to squander its large budget, failing to develop its premise in a way at least remotely meaningful.
Review in Italian | Read full review
Ghost Recon: Breakpoint has a solid foundation, but is let down by poor design choices and braindead easy gameplay.
Tom Clancy's Ghost Recon Breakpoint is a strange attempt to create Destiny from a popular tactical shooter. A game has sufficient amount of the original mechanics, but drowning in bugs, weak story and terrible optimisation of the final product. If some of the bugs will be fixed sooner or later with patches, the empty world, boring missions and the lack of normal tactics will remain here forever.
Review in Russian | Read full review
The foundations of Breakpoint are sound, and hopefully with a little love and a lot of patches, this could become a fantastic shooter.
It seems like Breakpoint saw the Assassin’s Creeds, the Far Cry’s, and The Divisions and decided it wanted to incorporate that into its own game. The issue is that throwing everything and the kitchen sink into the game isn’t going to make it great.
Ghost Recon Breakpoint is a half-hearted title.
Review in French | Read full review
Looting for better gear is a trend that's taken over gaming, but it's never seemed as unnecessary and as cynical as it does in Tom Clancy's Ghost Recon Breakpoint. Turning the game into an amalgamation of Wildlands and The Division, Breakpoint's gear system ruins any immersion you may have felt in pretending to be an elite spec ops soldier. If that was the game's only issue, it might have still been salvageable, but its predictable story, graphical infidelity, and obnoxious open world make this a failed experiment at marrying two or three different properties from the same publisher.