Tom Clancy's Ghost Recon Breakpoint Reviews
While having a lot of potential in its premise, and a greatly balanced gameplay, Breakpoint’s underachievement in graphics and poor yet obligatory transit across Auroa, make this game a not worthy title in Ghost Recon history. However, with all the potential, if the game is given some time and some problems are fixed by the developers, Breakpoint can be a fun game to play and Auroa can become a lovely place to visit
Review in Persian | Read full review
Ghost Recon: Breakpoint will probably disappoint the old school fans of the series, but for looter shooter afficionados looking for a steady supply of loot and exciting action, there's definitely something to enjoy here. Just don't expected anything more.
Review in Slovak | Read full review
Breakpoint as the newest version of Ghost Recon failed to defend its legacy as it should. A legacy whose effects diminish from version to version and may eventually be forgotten one day. Ubisoft is one of those companies that is trying to inject its successful gaming formula into all of its projects, but the results will not always be successful.
Review in Persian | Read full review
In it's core, Ghost Recon Breakpoint has a lot of potential to be a great open world game. Sadly, thanks to a list of reasons, the game doesn't deliver on that promise. The open world looks beautiful, but feels kind of empty. The new mechanics are funny, but a bit forced most of the time. Also, the list of technical problems is far longer than should be, right after launch. It just doesn't feel as polished as should be, right after launch.
Review in Dutch | Read full review
Breakpoint lacks any real innovation and quickly becomes a grind fest for gear to improve your Gear Score. The game’s world is beautifully designed and connected by a transport network, but even the game’s gorgeous visuals struggle to hide the real issues with Breakpoint.
Breakpoint offers initial fun following Ubisoft's open-world structure as gospel, but a lack of variety and conflicting pieces leave it devoid of personality.
Something of a greatest hits collection of ideas from Ubisoft's other open world games but it also has some fun new ideas of its own… as well as a mountain of glitches and microtransactions.
Playing with friends can be fun, especially when stealth is working. But whether the game "works" is the key question at all times
Tom Clancy's Ghost Recon Breakpoint puts the 'tactical' in Tactical Shooter but fails to otherwise stand out in nearly every other regard.
Robust but bloated, Breakpoint is a mishmash that has its fun moments, but its identity is MIA.
Breakpoint measures its successes in stats like user engagement, but I still measure mine in memorable moments, and that’s one area this gargantuan game is not servicing.
Ghost Recon: Breakpoint has a solid foundation, but is let down by poor design choices and braindead easy gameplay.
The foundations of Breakpoint are sound, and hopefully with a little love and a lot of patches, this could become a fantastic shooter.
Ghost Recon Breakpoint is a half-hearted title.
Review in French | Read full review
Though Ghost Recon Breakpoint starts off strong by throwing you in a dangerous, beautiful, and dense world, it quickly shows its hand and ends up being a repetitive let-down.
Ghost Recon Breakpoint's bugs undermine its excellent tactical combat.
Not as good as Ghost Recon Wildlands, Ubisoft Paris' follow-up has a few new ideas up its sleeve, but is ultimately lacking. Sadly, Ghost Recon Breakpoint feels like it's been hastily gaffer taped together, then kicked out of the door, bugs and all.
Tom Clancy's Ghost Recon: Breakpoint is a good game overall.
In the end, Tom Clancy’s Ghost Recon: Breakpoint never finds its groove.
Ghost Recon Breakpoint feels disconnected, lacking real purpose or direction. It still has a ways to go until it can stand alongside the other Live Service giants of the industry, but there are glimpses of quality to build upon.