SolSeraph Reviews
SolSeraph, from Sega and Ace Team, feels and plays so much like the SNES classic Actraiser that it's hard for older gamers not to feel a little confused.
GOOD - SolSeraph takes the ActRaiser formula, updates it for a current gaming audience, and for the most part succeeds. Its fantastic blend of action platforming and tower defense is one you won’t see elsewhere. Fans of Enix’s classic or newcomers alike should have a good time here!
Overall, SolSeraph feels like a half-baked attempt at a spiritual successor to ActRaiser. It’s like ACE Team knew what kind of experience they wanted to present to the player, but not quite how to go about making it.
Once again, ACE has taken two incompatible genres and merged them into a solid product.
SolSeraph wears its inspirations on its sleeves, but is undermined by shallow gameplay and lopsided design.
SolSeraph takes intriguing lore and combines it with tower defense and platformer mechanics to make a game that would be engaging if it weren't so repetitive.
SolSeraph is a strange game as it mixes both real time strategy elements with 2D platformer. Neither element is done correctly. That's it. Two bad games for a price of one.
Review in Polish | Read full review
Sally forth into this sequel to the cult classic, ActRaiser. Wait, it’s not ActRaiser 2…?
If SolSeraph featured more in-depth core gameplay in either of its 2 genres then it would be a much more fulfilling experience.
The totality of SolSeraph is a pleasant ride that recalls ActRaiser to a fault. While the platforming and tower defense strategy might have their maladies, they still fuse together to make an interesting and engaging game. It's refreshing to see someone take a stab at such a winning concept, even if they stumble a bit on the way to the finish line.
We’ve seen better from ACE Team.
Painfully plain mechanics and an inadequate narrative render SolSeraph insufficient entertainment for nearly anyone. ActRaiser fans will find its flaws indefensible, and anyone else who manages to stumble upon it will fail to be captivated by the excruciatingly repetitive tower defense and tiresome action platforming.
A big waste of time for both developers and players. Not a good spiritual successor to ActRaiser, not a decent god simulator — almost everything about this is worse than mediocre.
Review in Russian | Read full review
It’s unlike anything else currently available, and if you have the patience for it you might find it strangely enjoyable like I sometimes did, but also occasionally mightily frustrating.
SolSeraph is a spiritual successor to SNES classic ActRaiser. Sadly, it doesn't quite reach the lofty heights set by its predecessor.
While a good idea, SolSeraph just doesn’t seem to execute its ideas well enough to make it a good game. It’s a great concept but needs a bit more fleshed out.
While it's very easy to see the elements that inspired SolSeraph, the game fails to capture why any of these memorable mechanics are worth revisiting or reinventing.
A spiritual successor to Actraiser, SolSeraph is one of those titles that goes into the file of games we really wanted to like because in theory it had all the ingredients, good ideas and influence from great games of the past, but unfortunately comes together in an uninspired way.
Solseraph could have been a great game, unfortunately, its just not very entertaining. The city building bits are good enough but they get broken up by very bland platforming sections, they just don't seem to fit very well and feel rushed. It is certainly unique with its mixture of game styles but it is too disjointed to be enjoyed to its fullest.
The similarities between SolSeraph and ActRaiser are unmistakable, but it's a joyless facsimile that lacks a single spark of innovation.