SolSeraph Reviews
SolSeraph takes intriguing lore and combines it with tower defense and platformer mechanics to make a game that would be engaging if it weren't so repetitive.
Solseraph could have been a great game, unfortunately, its just not very entertaining. The city building bits are good enough but they get broken up by very bland platforming sections, they just don't seem to fit very well and feel rushed. It is certainly unique with its mixture of game styles but it is too disjointed to be enjoyed to its fullest.
Sally forth into this sequel to the cult classic, ActRaiser. Wait, it’s not ActRaiser 2…?
SolSeraph is a strange game as it mixes both real time strategy elements with 2D platformer. Neither element is done correctly. That's it. Two bad games for a price of one.
Review in Polish | Read full review
The lack of ambition or budget is noticeable. The game does what it does and nothing more.
Review in Spanish | Read full review
SolSeraph is not distinguished by beautiful graphics, great music and unique design solutions. Levels are too flat and boring and lose ActRaiser in everything. Fortunately, in the modern industry there is no shortage of high-quality platformers, and if you miss the simulators of God, then try the classic Black and White, and from this fake stay as far as possible.
Review in Russian | Read full review
A big waste of time for both developers and players. Not a good spiritual successor to ActRaiser, not a decent god simulator — almost everything about this is worse than mediocre.
Review in Russian | Read full review
A spiritual successor to Actraiser, SolSeraph is one of those titles that goes into the file of games we really wanted to like because in theory it had all the ingredients, good ideas and influence from great games of the past, but unfortunately comes together in an uninspired way.
A homage to the genre-blending classic ActRaiser that never quite gets off the ground.
Painfully plain mechanics and an inadequate narrative render SolSeraph insufficient entertainment for nearly anyone. ActRaiser fans will find its flaws indefensible, and anyone else who manages to stumble upon it will fail to be captivated by the excruciatingly repetitive tower defense and tiresome action platforming.
While a good idea, SolSeraph just doesn’t seem to execute its ideas well enough to make it a good game. It’s a great concept but needs a bit more fleshed out.
If SolSeraph featured more in-depth core gameplay in either of its 2 genres then it would be a much more fulfilling experience.
ActRaiser fans are likely hungry enough to want to at least try this — and the asking price doesn’t feel like robbery — but I left SolSeraph after only a few hours, upset at the missed opportunity.
While it's very easy to see the elements that inspired SolSeraph, the game fails to capture why any of these memorable mechanics are worth revisiting or reinventing.
SolSeraph is a clear homage to ActRaiser, but some of the areas where it forges its own path put a damper on its potential.
SolSeraph is a love letter to fans of Actraiser and feels like it should somehow contain the name in its title. Sadly, it falls short on several areas that keep it from resurrecting the genre like many hoped it would.
A painfully ineffectual attempt to revive the memory of ActRaiser, that somehow manages to feel more outdated and simplistic than the original SNES game.
SolSeraph is a game that was made with good intentions and a lot of heart. The developers wanted to pay homage to a classic, but unfortunately missed the mark on almost all fronts. The platforming bits are frustrating with enemies coming out of no where to knock you off. The city-building parts never get deep enough to challenge you or force any decision other than stacking barracks and watchtowers along the roads. As someone who loves city-builders, I just wish it was a better game.
Like reincarnated divinity, SolSeraph tries to rekindle the flames of cult classic ActRaiser by merging side-scrolling action with town building. The result is an homage that recaptures some of the old magic, even if it doesn’t quite reach the lofty heights of its original predecessor. Some spots are admittedly rough and could use extra depth or polish. SolSeraph’s high points, however, remind you why the first game was so beloved among its fans and the Yuzo Koshiro soundtrack sounds heavenly. As such, I’d love to see Ace Team take another stab at the formula now that they’ve got this under their belt.
We’ve seen better from ACE Team.