The Blackout Club Reviews
Impressive heritage and a handful of neat ideas bubble beneath this co-op horror, though they're both ultimately squandered.
An absorbing thriller with a splash of They Live and The Goonies, this spooky multiplayer game has you investigating paranormal goings-on in suburbia
The Blackout Club is an excellent cooperative stealth game that splashes in a little bit of horror to spice things up. While it is still plagued by some minor bugs, it’s a fantastically tense experience that fans of first person stealth games will enjoy.
The Blackout Club evokes the idea of podcast-lore with its creepy atmosphere and story. It's a game to play with friends... with the lights on.
Although Question still have a couple of bugs to iron out, The Blackout Club ultimately makes for a fun and engaging, if slightly clunky, experience. An ambitious entry into the horror genre, the game's distinct lack of focus on attacking makes for an incredibly tense experience as your team scrambles to compensate for their relative weakness compared to the antagonistic forces trying to hunt you down.
The Blackout Club is positively packed with pioneering mechanics and a unique setup that draws you in, but lets itself down with serious repetition and a grind that dissuades long-term play.
Lastly, if you would like the game to look a bit more decent, you're better off buying the PC version. While the graphics may not be all that better, and improvement is an improvement.
The Blackout Club is a pretty fun adventure - especially played in a cooperative- that mixes stealth, horror and some conspiracy theory in a remarkable way. However, a rough combat and repetitive missions make the adventure lose steam with the hours.
Review in Spanish | Read full review
There's a lot going on in The Blackout Club, and while I haven't seen what the endgame is yet, I am looking forward to playing more of this with my friends. I'm not sold on sacrificing my character to a Voice and starting over just to see my name on the Leaderboards, though. I think I'll stick to offering small tributes when I find myself in possession of them. If you're an avid of Dead by Daylight or Friday the 13th player looking for a new challenge, you might want to spend the $30 and take this game for a spin yourself.
Moments of stealth-flavored enjoyment in The Blackout Club are often overshadowed by the game's unpolished state, with bugs and repetition robbing the game's mysteries with growing frustration.
I'm so torn on The Blackout Club. The prologue is an amazing experience and the game itself, while drastically different, still kept my friends and I coming back. But it's not a good game. There are too many bugs and mishandled mechanics holding it back, in addition to a huge bait-and-switch on story and lore. I do think there is a lot of potential here, as The Blackout Club fills an empty void in the market, but dang it's just so disappointing in its current state.
The Blackout Club isn’t perfect. As a fan of immersive sims, I want more lore and more tools to play with. But, it is a unique and compelling mash-up of genre horror and systems-driven gameplay. I can’t wait to get back to the maze.
...a celebration of 80's horror nostalgia and has enough intriguing elements to make it worthwhile.
The Blackout Club is a game that can easily be played solo, but one that is a fantastic team game.
I don’t think I played a single match that I didn’t enjoy. The game offers an immediately recognisable concept, that manages to innovate and surprise, and it’s entirely unlike anything else I’ve played before. Just like a secret clubhouse, it’s likely to lose its allure if you spend all your time there – but it’s exciting as hell to to visit in a snatched moment.
As a game, it’s a refreshing change to some of the more in-your-face horror-fests where blood flows like a case of smashed merlot. It’s a gripping and spooky experience that places stealth above shooting with a Stranger Things vibe.
The Blackout Club is a multiplayer game with a great concept but questionable execution. Acting as a stealth title and boasting a unique premise, The Blackout Club blends core sneaking mechanics with a handful of stock missions that slowly reveal more about the world around you as you play. Held back by some clumsy AI, a repetitive mission loop and a distinct lack of challenge until deep in the experience, The Blackout Club is an experiment worth checking out but unlikely to be something you stick around with for the long haul when the game ironically becomes much more enjoyable.
All in all, I did enjoy my 5-6 hours of playing the game but like a lot of other games these days there doesn’t seem that much content to spend hours and hours on it. You could play all the missions multiple times, upgrade your character etc in one 5-6 hour sitting. The game desperately needs more maps, and I didn’t think the stealth aspect of the game was that great, so that would need to be enhanced. I encountered a couple of bugs where sometimes the sleepwalker would be stuck on a door so I could go around unnoticed but as it just come out I will let them off. When I re-look back at the screenshots I took during the game I do think its looks really cool. I think they have really captured the eerie strange neighbourhood feeling to a T, I just wish the missions were more interesting, maybe make the maps bigger so you have more to achieve to not caught. I will be keeping my eye on the release updates as I do want to jump back into this, but ONLY if the updates are worthwhile. I will be giving The Blackout Club a Thumb Culture Silver Award.
At this time, The Blackout Club isn't a club worth joining. For now, close your eyes and try to imagine a better game.