The Church in the Darkness Reviews
One of the things that can make indie games interesting and exciting is their ability to do things that are unexpected...
There was a lot more to The Church in the Darkness, but it needed a little more time in the oven. If it’s possible to polish up some of the gameplay down the line, there could be a memorable experience to be had here.
The Church In the Darkness offers a neat concept with some solid gameplay quirks albeit a little sloppy in execution at times. Fans of stealth will enjoy what’s on offer here and those with an interest in finding out various fates of the cult will have fun replaying to see all endings (which are text and song based rather than cut-scenes). It’s a nice game and worthy of a look in despite its relative simplicity. By the end of it though Issac and Rebecca’s chilling words might get the better of you.
You won’t find many games on the market that take on the subject of religious cults and presents them in an all too real light. In that regard, The Church in the Darkness does well by its subject matter, allowing you to investigate Freedom Town in a way that might actually change the way you look at the people who make up the Collective Justice Mission.
Wrapping up, The Church in the Darkness is a small well put together game. Personally, it’s not the kind of game I would play a lot. It is fun for a couple of hours, but with limited content and minimal rogue-like elements, it certainly won’t hold up in the long run. It’s not a bad game; it’s just not my type of game. For these reasons, I will objectively be giving The Church in the Darkness the Silver Award.
Overall, Church in the Darkness is an ambitious product and while I understand what they were trying to accomplish, I feel they are just slightly off the mark. It’s a fun game, and one I still find myself going back to, but purely in the interest of seeing what endings there are, rather than being pulled in by the story. It just wasn’t everything that I was expecting.
The Church in the Darkness is an okay stealth roguelike that shows humanity can twist religion into a dark monster.
In a time when marketers are tripping over themselves to distance their games from the overt politics they draw upon, The Church in the Darkness unapologetically runs in the opposite direction. Freedom Town isn’t just a facsimile of a political movement, it’s a borderline reenactment that asks players to take its world, and history, seriously.
The Church in the Darkness is built on the mechanic of making numerous runs through the story with the aim of encountering all the different end games, but it just doesn’t hold your attention long enough to make it worthwhile sticking with it.
An unholy union of procedural generation, non-linear narrative design, and a Jonestown-inspired cult backdrop.
Aside from the vastly eclectic endings, the gameplay just isn’t enough to sustain it through several attempts to find them all. The gameplay never deviates from avoiding vision cones and knocking some people out if necessary. And as the game is encouraging you to experience it over and over again, it really needed a compelling reason to work your way to another ending. The premise and the endings are the clear standouts. It’s the bit in-between that makes it feel like The Church in The Darkness is a squandered opportunity.
You won’t find many games like this. The mirroring of reality and history, the pensive and sober presentation (unlike the over-the-top Far Cry 5) puts you in a different headspace as a gamer if you’re earnest about the experience from the moment you step into the jungle. If you want to experience something that is distinctive, a far cry from what you might be used to, The Church in the Darkness will give your conscience a workout. The weighty subject matter is not for everyone, however.
The numerous issues with The Church in the Darkness aren’t gamebreaking, but given how plentiful the problems are, you’ll struggle to extract any fun from the experience.
An interesting idea but mediocre execution. When your game is supposed to be replayed almost 20 times, samey gameplay becomes a major issue.
Review in Russian | Read full review
The Church in the Darkness tries to be different and it is, but it's not always "good different". Gameplay is boring and dull, but the whole atmosphere and story are acceptable and fun at times. Each time that you start the campaign, some things are different, which makes increases replay value. Overall It's not a memorable experience but it's a different one that you can try for its nice atmosohere and story-telling.
Review in Persian | Read full review
The Church in the Darkness has much more value as an idea and as a story creation tool than it has as a game. For people like myself, it’s interesting how the information the game sets as constant from the beginning, but does not reveal to the player, can influence the way a narrative organically develops, and guides the player to adopt different play styles to suit.
The Church in the Darkness is an ambitious game and delivers on its premise almost all the way. It's worth sipping this Kool-Aid.
"The Church in the Darkness" takes the unsettling approach of realism. It's convincing as a story of a 1970s cult, and Freedom Town is a chilling look inside an isolated cult in the middle of the jungles of South America.
The Church in the Darkness is a thought-provoking experience that should absolutely be on everybody’s to-play list
A challenging, randomised religious infiltrator game.