Final Fantasy Type-0 HD Reviews
Type-0 HD's "Mature" rating and blood-filled imagery should be telltale signs that we're in for a different kind of Final Fantasy experience heading onto the new systems. Unfortunately, Type-0 HD doesn't rectify the shortcomings of its predecessors and simply rehashes the mistakes of the past while doing very little to update an already outdated PSP title.
No amount of visual updates can mask the fact that Type-0 was clearly never designed to be on consoles. What great ideas it has are buried under a story that's rendered meaningless and a camera that prevents you from seeing most of them in the first place.
Final Fantasy Type-0 HD contains highly enjoyable combat that's unfortunately limited by its design. The repetitive nature of how the missions are structured damages the overall experience, not to mention it isn't until roughly halfway through the campaign before a meaningful plot is established.
Unless you're a Final Fantasy diehard, Type-0 should be played in its original form on handheld, or not at all.
The story of Type-0 is an interesting one to witness, if only to see a darker Final Fantasy narrative and a more evil side of Cid. But it's a story that'll likely only satisfy FF completists and few others.
The combat has it's moments but it has very little to do with Final Fantasy, although the awful storytelling is all too familiar from the rest of the Final Fantasy XIII series.
Final Fantasy Type 0 HD can be fun at times but overall it's an average game.
Type-0 certainly gets real-time combat right, but this port of an RPG that began on handheld is otherwise not much fun to play on PC.
There are so many aspects of Final Fantasy Type-0 HD that work well, but as a whole it just feels off. It's like so many good ingredients being put into a bad recipe. At its core there's a great game here with a fantastic combat system, but it's buried under the story, graphical issues and frustrating gameplay aspects. It's certainly worth giving this a go… but wait until it's on sale. It's a shame this wasn't ported to Vita where it would have worked better.
All of these issues plague what should have been a solid role-playing game. Its design, combat, and missions are enjoyable but are undermined by the lack of polish and finesse that we've come to expect from a game bearing the Final Fantasy name. Having said that, if you do manage to look past Final Fantasy Type-0 HD's surface flaws, you're treated to a substantial 30-hour odd campaign that's entertaining despite of it being better suited to a handheld console. Considering that this is a full priced game however, its shoddy production values makes it tough to recommend to anyone who is not already a fan of the series.
There are no interesting or relatable characters and I found myself skipping most of the movies after I just couldn't take it anymore. There are things to like about Type-0 once you get past the boring beginning, but unless you have a high tolerance for really bad anime or are a desperate Final Fantasy fan you might want to skip Type-0.
Final Fantasy: Type-0 HD has all the makings of a great Final Fantasy game – namely a lack of fear to let go of everything previously established in other Final Fantasy games and offer a unique experience.
It's rare that the core of a game is as satisfying as Type-0, so if you're willing to overlook some filler, you'll find a lot to love. If nothing else, the combat will get you excited about what real-time system Square's cooking up for Final Fantasy XV.
Just be prepared for what you are going into, this was a PSP game, and there is only so much a remaster can change.
Type-0 can often be a daring departure for the Final Fantasy series, but its uneven narrative and learning curve hold it back.
'Final Fantasy Type-0 HD' features deep combat mechanics and a mature tone, but some confounding design decisions and awkward storytelling hold it back.
The pick-up-and-play aspect is great, which is one of the few positives gained from its PSP roots. And the leveling just works. As I said before, Final Fantasy Type-0 HD is definitely for fans only. One last warning, though: The main game is worth finishing if you can get past the punishingly hard boss battles that plague the last ten hours.
An intriguing twist on long-running Final Fantasy tropes, but the experience is ultimately brought down by repetition and lackluster storytelling
There's a great urge to celebrate what Type-0 is trying to do. There's a temptation to laud the concept of a series best known for simple fantasy making an effort to grapple with the seriousness of a topic of which it has skirted the significance for so long. But Type-0 shows that Final Fantasy, despite its best efforts, probably doesn't know how to grow up in the way it wants to—that it can only grasp at greater dramatic impact even as its battle systems are further refined, its attempts to dig something out of the ancient muck of a subject as heavy as war itself constantly curtailed by concessions to the iconography of its past.
The fact that Final Fantasy: Type-0 HD is enjoyable on PS4 and Xbox One proves how magnificent the PSP original must have been. Its fantastic real-time battle system holds the entire game together, while the ending more than makes up for the confusing mess of jargon that precedes it.