Children of Morta Reviews
Like Seraph before it, part of the enjoyment with Children of Morta lies not just in cleverly rampaging through wave after wave of foe, but also in the relief of surviving the ordeal through a measured balance of skill and strategy.
Children of Morta is an excellently designed action RPG that hosts some well refined dungeon crawling elements.
Children of Morta takes the mechanics from the roguelike genre but manages to craft a trully narrative experience. An unique game that offers fun gameplay mixed with an emotional story full of heart. One of the greatest surprises of 2019 so far.
Review in Spanish | Read full review
Dead Mage belts three home runs: one for the story, another for the action, and the last for the deep and interesting RPG elements
Children of Morta is a resoundingly impactful, thoughtful, and humanizing rogue-lite with an all-consuming narrative you simply can’t stop chasing.
Dead Mage's love letter to rogue-like fans is certainly one for the books. A solid experience throughout, it's a definite must-buy for any who're well into the genre.
While I have played (and generally enjoyed) a ton of roguelikes of all flavors on the Switch I can’t say any of them has been quite like Children of Morta...
Children of Morta is a fantastic rogue-lite that mixes in elements of action RPGs into its addictive gameplay loop.
With unique graphics and a story you will fall in love with, action RPG fans looking for a new game to play should look no further than Children Of Morta.
When I began playing, I was not expecting anything different from other games of the genre. As the story progressed, however, both the gameplay and the smooth style of the game surprised me, ultimately leaving me considering it one of the best experiences released in the last few years.
Review in Portuguese | Read full review
With procedural worlds, fantastic cooperative combat, and a storyline that makes you care about the entire Bergson family, Children of Morta represents the best example of games as art. There are still a few months to go in 2019, but Children of Morta is looking like my Indie Game of the Year.
Children of Morta is a huge surprise. Not only is it an outstanding rogue-like game, filled with quality all around. It’s an experience that is probably my favorite in the genre at this point. Combining fantastic story telling elements, engaging gameplay, and a rogue-like loop that actually has me excited to do another run each time. Add on local co-op and I don’t see how it could get any better sans an online update later. What the Bergson’s family endures in combat is only half the excitement as I couldn’t wait to see what story beat hit next. I was concerned, I cared. Admittedly once the game is over, there is no huge reason to replay other than starting the story over, or perhaps leveling up some of the other family members, but that’s so minor. Children of Morta is top notch in the genre, a rogue-like fairy tale nightmare everyone should experience.
Children of Morta is strong in its apparent simplicity. By the end game the player is juggling multiple additional powers, temporary buffs, held items, and a vast array of enemy types, but since everything is introduced so smoothly and cleanly it never feels overwhelming. The game is brutal without being cruel, as each failure shows some granular hint of progress—it serves as a great introduction to the genre for newcomers, as everything is explained so well, and is also appealing for veteran players, showing a different approach to a well-known classic. A bit Rogue, a bit Diablo, and all class, Children of Morta will be remembered as the gold standard for years to come.
Children of Morta is pieced together in such a way that no element feels out of place, and the wonderful roguelite gameplay is backed with a deep and emotional story that kept me engrossed until the very end.
Children of Morta is a game that makes your none-game-appreciating wife roll her eyes and question your maturity!
Unless you simply don't like roguelike games, you should absolutely pick yourself up Children of Morta and experience it for yourself. You won't regret a second of your time with it.
It has charm, polish, heart, and a whole lot of promise - Children of Morta is the child who subconsciously wants to meet everyone’s expectations, and is slightly tearing herself apart doing so.
The charm and sheer enjoyability were enough to compensate for the shortcomings, to an extent, and at least hold my interest until the end. Considering that it took me upwards of 20 hours to complete and the procedural generation grants it some replayability, I’d say it’s pretty reasonably priced at $21.99. It also has the option of local co-op, which I didn’t personally try out but I can easily see how that would be enjoyable. One of my first thoughts, before I realized it was an option, was actually how great multiplayer would be. So, although it may not deliver on story and the lack of difficulty leaves something to be desired, I’d still recommend Children of Morta to anyone looking for an endearing indie that they can enjoy with a friend.
My opinion of Children Of Morta has improved, and I can see it finding a happy audience. But if I wasn’t reviewing it I doubt I’d have got there. It leads with its worst foot and you have to grind for hours to drag the other one into the dance.
Children of Morta may be tough and grindy, especially at the outset, but there’s enough to keep players engaged: randomized dungeon maps and goodies to pick up; no less than seven playable characters; an emotional tale that unfolds in beautiful cutscenes. It’s not a party game, so I would only recommend it to players who can commit to ongoing co-op sessions—especially as progression is slow and the game feels more rewarding only after beating the initial dungeons.
