Bladestorm: Nightmare Reviews
That is the problem with Bladestorm: Nightmare – it loses its appeal too quickly. Between the monotonous battles, boring story, and ugly visuals, there isn't much there to hold someone's attention. If you want to have some fun with it, rent it for a day or so. After that, Nightmare is pretty much worthless.
Bladestorm: Nightmare's vast battlefields only become truly welcoming once you're embedded deep within its progression system, but those who are on the lookout for a bit of tactical action will definitely want to test their mettle as a mercenary all the same. While combat's never spectacular, and the game isn't quite as strategic as it perhaps promises to be at first glance, it's still easy to get lost in this historical hack-'em-up's rewarding gameplay loop.
As a remaster for new consoles, there was only so much Omega Force could do in trying to make Bladestorm relevant once more without having to rebuild the game from scratch. What new feature Nightmare has to offer are intuitive and gel perfectly with Bladestorm's existing mechanics. The demonic campaign is admittedly underwhelming in parts yet gives Bladestorm fans another series of unique battles to play through. If undecided, try the demo – it even extends the option to carry your progress into the main game.
A mediocre eight-year-old game judged by modern standards.
Bladestorm: Nightmare can appeal to both Warriors fans and those who don't even get into Tecmo Koei's flagship series. Its brilliance exists in those moments of storming enormous strongholds with an army of 100-strong at your back, ready to slice and dice through wave after wave of enemies.
Bladestorm: Nightmare offers a fun romp across expansive battlefields, with solid if unspectacular combat and character progression mechanics. The Hundred Years' War campaign doesn't know how seriously to take itself, but the excellent, over-the-top Nightmare campaign more than makes up for this. Recommended if you're in the market for something quirky and haven't experienced the original game.
The game doesn't even fulfill the bare minimum requirements to be considered a decent port. If you want to spend on your money a game with large scale combat during some obscure historical warring era then stick with Dynasty Warriors instead.
You get loads of content in the game, and in following the tradition of recent Koei Tecmo games there is loads of character customisation options. Bladestorm has a unique flavour, and it's one that takes a while to really settle in. But, once you get into its rhythm it has just the right mix of history and fantasy elements so that it does respect to one of the most fascinating periods of historical conflict, while letting you have some fun with it too.
Rampaging through the French countryside is entertaining enough for a quick rental. Otherwise, it doesn't have much else going for it and squanders its fantastical setup with a lackluster plot, limited online options, restricted strategic choices, and neutered dragons.
Bladestorm Nightmare is neither interesting to play nor good looking in any way, shape, or form. There are books that offer more visceral medieval combat than this. Seek those out and do anything else with your PS4.
A mix of Musou, strategy, and pure insanity, Bladestorm ends up missing the mark with all three.
A strategic hack 'n slash with an impressive upgrade system and welcome Nightmare mode, but it looks bland and combat often feels shallow.
I walked away from Bladestorm surprised and also eager to jump back into. If the gameplay doesn't dig its hooks into you after a few hours, you might find little reason to keep going. Players that get sucked in though will already be thinking of their next plan of attack.
There's lots to appreciate about Bladestorm: Nightmare, with only its drawn-out gameplay and technical issues holding it back. Until those are worked out, perhaps this series is destined to remain with simply cult appeal.
It's a half-hearted attempt at bringing the series into the current generation, and is only barely recommended for the absolute die-hard fans of the original. This is a real shame and even if you can get past the bare-bones approach to remastering that Omega Force have taken, you probably won't get past all the bugs.
A combat and team focused Musuo game that is tragically let down by buggy AI, poor optimisation, and dodgy framerates.
How do you make a game with unbalanced combat, repetitive missions, and a too-long campaign more fun? The answer is easy: add dragons. Lots and lots of dragons.
While at its core there is a great idea, Bladestorm: Nightmare has too much going on both during battle and off the field. The game tries so hard to juggle story, character levelling up, massive battles, and strategy that in the end, it doesn't do anything particularly well.
Bladestorm Nightmare is an anachronism. It tries to do a lot of things, but does nothing terribly well. The opportunity porting the game offered was pretty much squandered, as it drags most of the original games shortcomings up with it. It's not a game for the uninitiated and it's probably better left as the cult title it always was.
Even had Bladestorm: Nightmare came out several years ago on PS3 I don't think I would have enjoyed it much. But, for those who like Dynasty Warrior-esque games and want more unit control and strategy, Bladestorm is worth checking out.