Stela Reviews
Stela is good but unspectacular.
If you're into games for the experience more than the narrative, Stela might work for you. A few of the puzzles took more brute force than smarts to solve, but nothing was impossibly difficult. The idea of plane-jumping is good, except for when you can't tell if the feature is active. The graphics look beautiful, but the early levels suffer from too many dark colors muddying the waters. It's too bad that the set pieces lack anything special to connect them together. Overall, while Stela may not be top-tier material, it is solid enough to warrant a look.
Including all unavoidable failures and retries, it only takes two hours to play Stela through. In that sense, the asking price of twenty bucks is a bit too steep. However, the game is well done and the gameplay focuses only on the essential as there’s nothing extra to distract you.
There's no doubt that among the many influential indie games made over time Limbo is pretty high up there...
Stela clearly wants to be as unnerving and fascinating as its contemporaries but the end product is merely an empty imitation. There is no element of surprise or wonder here, nothing to make players consider the game at a deeper level. Instead, it acts as a good reminder of the far superior titles that came before it.
Stela hopes you’ll look at it with the same reverence everyone had for Inside. The problem is that Stela needs to do a lot more than just copying Playdead’s formula.
As a fan of cinematic platformers, I rather enjoyed playing Stela from start to finish. Be that as it may, it didn't take me long at all, hence one of my leading (but not my only) concerns. At under three hours, and with little replay value to speak of, $19.99 is a lot to launch for on the Nintendo Switch. On sale, this would be one to consider for sure, depending on how burnt out you might be on the subgenre.
Stela is an atmospheric platformer that offers solid puzzles and mechanics that will genuinely challenge the player, but may leave them wanting more than what is ultimately offered.
Stela is a nice looking, but completely soulless game that tries to grab a piece of fame from popular developments, but is not able to offer anything new. This is the case when the graphics and music do not draw out a weak story against the background of too simple puzzles. However, we never had any illusions about this game.
Review in Russian | Read full review
Stela is a platform-puzzler that's quite clearly been made in Inside's (and indeed Limbo’s) image. It's a serviceable approximation of Playdead's work, with a beautifully strange world and even a couple of neat ideas of its own. But it fails to immerse you in its world in quite the same way courtesy of some unfortunate flat spots.
When it all clicks together, Stela makes for some beautiful platformer moments. When it doesn't, it's frustrating and obtuse.
A look inside this polished me-too platformer reveals quality nuances often stuck in limbo.
Stela feels like a golem, crafted from the bones and sinew of better titles. Sometimes, this can be a successful experiment: Darksiders, for example, may not contain a single unique gameplay concept but manages to forge its own path through its worldbuilding, characters, and art direction. Stela accomplishes no such feat, and so I spent most of my playtime wishing I was playing its inspirations instead.
Stela’s tight platforming and beautiful yet oppressive atmosphere can only go so far when the game as a whole does little to impress.
Stela is a 2D platformer that combines elements from LIMBO and Inside into a short but enjoyable nevertheless package.
Review in Greek | Read full review
A beautiful atmosphere paired with a lacklustre narrative and light gameplay make Stela feel like a mixture of great ideas that never reaches its potential.
Stela is a beautiful platformer, but not much else
It took me the best part of a month to come back to Stela in order to finish this review. I’m glad I did, as it still had some astonishing sights left to show me. But it was a close call.