Moons of Madness Reviews
Moons of Madness suffers from itself in many ways.
Even if the puzzle density and technical issues may drive you to madness, this cosmic horror still has something unique to offer.
Moons of Madness may be light on scares, but the great use of its setting and very strong storytelling make for a compelling narrative-driven experience.
Moons of Madness is a wonderfully chilling outing that blends horror and sci-fi to excellent effect, delivering a palpable sense of dread. Most pleasingly, it channels the spirit of H.P. Lovecraft without yelling “CTHULHU!” in your ear every five minutes.
While very linear and completely devoid of replayability, Moons of Madness scratches that Lovecraft itch, melding science fiction and horror together extremely well.
It may not be as good a cosmic horror as you expect it be but as a space adventure it's quite something.
Review in Persian | Read full review
Moons of Madness is a solid cosmic horror that knows how to tell a compelling story and promote well designed puzzles.
Review in Italian | Read full review
Do you enjoy slower-paced, puzzle-driven horror games? Does the phrase “Lovecraftian horror on Mars” get your attention? If either or both of these is true, Moons of Madness is a horror game you shouldn’t miss.
Inconsistent voice acting aside, Moons of Madness nails the eldritch ambiance and unmitigated madness that its Lovecraftian influence deserves.
Moons of Madness makes you feel like you're on Mars but fails as a horror game.
Moons of Madness is an engaging and atmospheric effort that feels like a Love(craftian) child of Half-Life and Dead Space. You'll be playing more for the cerebral rewards than the scares, though. Despite its seamless merger of cosmic horror and credible sci-fi, the game doesn't quite match its potential in the consistent emotional intensity of its execution. Plus, the ending feels rushed.
Moons of Madness is the best of the recent rash of Lovecraft games. It isn't as dark or atmospheric as some of its macabre competitors, but it's well-crafted, nicely varied, and builds to a satisfying, pulse-pounding crescendo. If you don't mind your Lovecraft with a touch of Michael Bay, don't hesitate to blast off for the Moons of Madness.
Good cosmic horror mix of Lovecraft, and The Secret World universe on Mars.
Review in Slovak | Read full review
Still, there is a lot here to recommend. Moons of Madness delivers, and like the best horror experiences doesn’t outstay its welcome, or let you become too comfortable with your surroundings.
Moons of Madness needed to cut away all of the extra ideas on the periphery and figure out what it's about. There are so many themes and concepts shoved into the adventure that they sprawl all over each other, taking up time and space, and failing to scare anyone.
Moons of Madness has a cinematic flair to its Lovecraftian horror, but the chore-like gameplay does nothing but get in the way of that.
Moons of Madness manages to balance the stylistic elements of the walking simulator with some different game mechanics and its puzzles. Rock Pocket Games has handled the available Lovecraftian material as it should, setting up an adventure that can easily walk alone with dignity.
Review in Italian | Read full review
The problem with all puzzle games is that they are almost always a single-play through experience, so that initial run has to be the memorable one. Moons of Madness has some jump scares and other surprises, but its biggest draw might be that it takes Lovecraftian elements into a wholly new environment and replaces combat with exploration, puzzles and a slow-growing sense of confusion and dread.
Though Moons of Madness isn’t the first game to do so and it likely won’t be the last, it’s a survival horror experience that succeeding in giving a grown man nightmares, which is something a zombie game just can’t do.