Wattam Reviews
Wattam is a delight to play. From the cute aesthetic, to the amazing soundtrack, there is much to enjoy here.
Keita Takahashi delivers another singular title that's as much an interactive art piece as it is a game
Wattam is a bizarre playground full of wonder, discovery, and cheerful friends that come together to tell a sweet story about rising up and bonding after conflict.
In an industry still obsessed with lifelike visuals, gratuitous violence, and tear-jerking stories, Wattam is a welcome remedy. Though short-lived and bizarre is its design, it has a joyous cleansing effect that will have you grinning ear to ear.
Wattam takes the concepts of action and puzzling, and makes them its own.
Wattam is a pure, adorable joy. Keita Takahashi's signature idiosyncrasies shine through in this playful game about friendship and finding pleasure in the simple things. Interacting with the wacky cast of characters is great fun, and there's almost no pressure to march on with the story if you'd rather do your own thing. It's a shame the technical side of things lets the experience down somewhat, but when the game is at its ludicrous best, you probably won't care.
Wattam features the best visuals, score, and cast to ever grace a Keita Takahashi game, but its gameplay proves to be a touch too shallow to preserve that childlike wonder beyond its four-hour story.
Designer Keita Takahashi is back at it again with the incredibly odd, yet charming, Wattam, a game about friendship, explosions, and lots of poop.
A joy to play through and through and the perfect antidote to today's climate.
Review in Arabic | Read full review
A fun and happy game from the same creator as Katamari Damacy, Wattam is an absolute delight to experience and enjoy. It could be longer but also will cheer anyone up.
Choose the world of Wattam at your most studious discretion, my friends.
Witnessing its wholesome, nearly childlike view of the world through a bunch of nonsequiteurs is pleasant even if playing through them isn’t always quite as enjoyable. And while Wattam seems to want to avoid descriptors and can get away with it at times, that playability is important for a video game.
The creator of Katamari Damacy, Keita Takahashi, unleashes a beguiling new game where strange creatures must cooperate to solve puzzles – though life in utopia proves repetitive
As charmingly idiosyncratic as you'd expect from the creator of Katamari Damacy, but although the harmonious message is clear the game itself is a frustrating chore.
Wattam should be played, if for no other reason than to see a designer expressing ambivalence about his own ideas.
Wattam is a FAMILY game, really easy to play. Every element of the game was designed for CHILDREN around their early childhood to understand. It is full of cues during gameplay, puzzles are simple and mechanics are basic. Which doesn't mean it will be extremely easy for kids, the challenge is still there. For us, adults, the challenge is not completing the game, but to be able to RECONNECT with the child we once were. To play "correctly" and understand Wattam you need to become a kid again and let yourself laugh about the most simple things of life.
Wattam would be a simple little delight, if it weren't for its technical issues.
I kept hoping for something to anchor the whole experience to some kind of message or resonant detail that would bring the rest of my pain into focus. But after finishing the game and writing this review, I’m still waiting.
There is indeed plenty of Takahashi weirdness to be found in Wattam, but it’s of limited value without the magic, the soul, or just the basic ingenuity required to connect the dots and make it all sing.