Phoenix Point Reviews
Die hard fans of XCOM will likely fall in love with Phoenix Point, a hard-as-nails challenge that offers procedurally-generated replayability and a suite of tactics to help you thrive on and off the battlefield.
Phoenix point is a little rough around the edges, but if you manage to look past its bugs you'll be treated to one of the most nuanced and entertaining turn-based strategy games to arrive in quite some time.
Phoenix Point for me was just a blast. Literally and figuratively if you ask my enemies. Amazingly designed for one of the best damned Squad Based Turn Based Tactics that I’ve played in a long time, I fully recommend it to anyone that’s had their eye on it. Going back… two years to a sponsored Facebook post? It’s been worth the wait and even with its very late entry into the year, is hitting my 2019 Games of the Year list. Thank you Snapshot Games!
When the dust settles, a year has been extraordinarily helpful to Snapshot Games. The AI is sharper, the animations are better, the fight feels more fair, and the game takes risks that make it feel fresh. While there are still some bugs to iron out, and the UI can be confusing at times, there's a lot to enjoy in Phoenix Point: Year One Edition.
Phoenix Point takes a good shot at revitalizing the XCOM formula.
Phoenix Point expands upon the XCOM formula brilliantly, offering a fantastic campaign that leaves you twisting and turning.
I'll definitely be keeping an eye on this one as a tactics player, but for anyone interested in getting in now, I caution you to save often and take your time. It can be a joy to play at times, but it can also quickly become a real slog.
If you are familiar with the genre, you know what to expect with Phoenix Point. Little flourishes, like letting you manually aim your shots, inject some new life into a fairly predictable genre.
Phoenix Point may not meet the legacy of its celebrated forebear X-Com, but then few games ever will. Elegant, atmospheric, and energetic, Gollop's latest remains remarkably hard to put down.
Even though it doesn’t reinvent the wheel, at the end of the day, strategy fans – and certainly XCOM fans – will enjoy the improvements that Phoenix Point makes, especially if this is just the beginning.
Phoenix Point is an entertaining experience for all of those who interested in the tactical-strategy genre. It mostly uses the same elements that we'd seen in the XCOM series, but thanks to several new features, the gameplay distinguishes itself from XCOM. However, you have to get along with some disappointing technical issues.
Phoenix Point’s blend of combat, research management and global exploration is thoroughly compelling, even if the factions can be a little trying. Whether you’ve got fond memories of Julian Gollop’s original game or not, he and his team have taken old school strategy and dragged it kicking, screaming and gurgling into the modern day.
Phoenix Point is a deeper experience than the new XCOM and a drier one. It rewards careful strategic planning, strictly by the rules tactical executions, and a lack of attachment to individual units. The best way to enjoy the game is in short sessions, maybe two missions at a time, to allow for time to mentally explore possibilities and forget some of the frustrations.
Phoenix Point may not be as good as XCOM, and it may not be as narratively intriguing as Phantom Doctrine, but it still feels like a benchmark that similar games will be gauged against for years to come.
The gameplay of Phoenix Point is similar to the X-COM series but introduces tons of dazzling innovation. It's hard to get started but once you master all the strategies you will become a die-hard fan. The biggest problem, for now, is that the game suffers a lot of annoying bugs.
Review in Chinese | Read full review
None of those points deter from my overall enjoyment of Phoenix Point, though. It's a fantastic game, and I'm excited to see what Gollup has in mind for DLC. I certainly plan to play more of this game and improve my tactics. At the moment, my only Phoenix-like revival skills lie in save scumming.
In terms of core design, turn-based tactics games don't get much better than Phoenix Point.
Surely an interesting game, Phoenix Point nevertheless suffers from some opaque mechanics and too much micromanagement. Julian Gollop is proposing a valid spin on the X-COM formula, but Firaxis' War of the Chosen remains a bridge too far.
Review in Italian | Read full review