GYLT Reviews
Indie atmospheric adventure games are like candy to me, and I suspect some people are going to get a lot more out of Gylt than others. It's very much in the same spirit as Concrete Genie in that it's a short but mostly engaging romp that's best enjoyed by the right kind of audience.
GYLT is a pleasant experience with a serviceable anti-bullying message that could use a bit more subtlety in its delivery. While the game doesn't break any new grounds in terms of horror design brought by its peers that were released this year, it still is a worthwhile experience for most players looking for a thrill in a mysterious world filled with monsters.
A weak combat system and a few gamplay niggles don't detract from what is an eerie, adventurous tale. Yes the story could have been stronger but the visuals and mostly entertaining gamplay make Gylt an enjoyable game that never outstays its welcome. However, I do feel a few tweaks here and there could have made the game vastly superior.
GYLT introduces a new IP to a new system with some world building elements that hearken back to some of Tequila Works' previous titles, which isn't a bad thing at all.
GYLT won't creep out most genre veterans, but kids deserve quality horror stories too, and there's no better starting place in games than GYLT.
Gylt is a creepy, atmospheric stealth game with a relatable, socially-aware message that's hampered by its Stadia-exclusivity.
Gylt is a very interesting game. The setting, the gameplay, the exploration, and the puzzles are very impressive. But it falls very short when it comes to the story. It felt as though the game was trying to tell two different stories in one setting. But the game just was not able to execute it as I would have wanted considering the subject matter it does touch on. But when collectibles and environmental details do that job significantly better, I cannot help feeling let down. Outside of this though, Gylt is an easy recommendation at its price and short length of nearly seven hours to encourage multiple playthroughs for its multiple endings.
Gylt is a game that isn't too good or too bad to be memorable, both in terms of gameplay and narrative. A simple and easy adventure that can entertain anyone for some hours but that doesn't do anything relevant.
Review in Spanish | Read full review
Gylt may not push the boundaries as far as its gameplay, but it finds a niche in the horror genre and has some nice moments along the way.
GYLT is a good and fun experience, with clear foundations in titles like Silent Hill or Alan Wake, and, without inventing anything new, it manages to have the solid structure of a good game. A topic as delicate as bullying is constantly present and, combined with the text and the dark atmosphere, makes this title quite appealing for those who like the genre.
Review in Portuguese | Read full review
The first exclusive game for Stadia is not the one you always dreamt to see in the launch line-up for a new platform. Even if it's not that bad, is nothing to be excited about either.
Review in Italian | Read full review
GYLT is a gateway horror game. Taken as an introduction to the genre for a younger player, GYLT certainly succeeds. That isn’t to say that older, more experienced players will find no to enjoy Tequila Works once Stadia are exclusive. Still, they would be hard-pressed to identify systems and mechanics that feel like true modern-day implementations rather than their older iterations. NPCs and puzzles seem to adhere to the designs of yesteryear, creating a mechanically-basic outing for Sally. And yet there’s a charm that can penetrate these enveloping issues. Combining the twisted Pixar-style aesthetics with the heart-wrenching presentation of bullying elevates GYLT just enough beyond its failures to be enticing. If only Tequila Works had more to say about their engrossing world, GYLT would have undoubtedly ascended further.
Gylt is not the killer app exclusive that Stadia needs at launch, but it's a serviceable stealth horror game experience while it lasts.
Tequila Works has definitely offered better experiences in the past, but Gylt is still a decent enough time.
GYLT is a case of a great concept that was let-down by weak implementation of the combat system, overall repetitiveness, and way too big of a focus on a younger audience.
Review in Russian | Read full review
The result is an always regular experience, if not for some well-conceived enigma and a good number of secrets to be discovered. Gylt is not a product to be completely thrown away, but in order to give character to its platform, Stadia needs other exclusive items.
Review in Italian | Read full review
Gylt offers a simple mix of stealth, exploration and puzzles. Despite the atmosfere has a bit of a Silent Hill vibe, it fails to do anything relevant to be memorable.
Review in Italian | Read full review
GYLT is a game that's not without its flaws, but the simple gameplay mechanics and interesting atmosphere do a good enough job of retaining one's interest for its relatively short runtime.
While Tequila Works' inspiration to explore bullying forms a valuable blueprint, the end result isn't as well-bylt as originally expected.
Gylt is a short game, lasts about 4 hours, is simple in its design and execution, but manages to entertain. Visual aesthetics are its strongest point, the use of a child as the protagonist means that it is better to avoid confrontations. While survival horror, Gylt feels like an initiation game designed for the younger ones, as it is not scary and the resource management is minimal. It is based on the same pillars on which the great references were built.
Review in Portuguese | Read full review