Romance of The Three Kingdoms XIV Reviews
I can’t help but feel this would make a perfect fit on the Switch. The time wasted would be far more palatable on a handheld versus your television. At least with the Switch, you can watch some TV while you’re auto-skipping your 20th turn in a row.
Romance of the Three Kingdoms always had a big issue with its convoluted interface, but XIV – instead of improving it – strips almost every aspect that made both XI, XII and XIII such gems. What is left is a soulless corpse with very few noteworthy aspects. It’s surely a good base to build upon, but not something worth playing right now.
Review in Portuguese | Read full review
While Romance of the Three Kingdoms XVI is unlikely to unseat more popular strategy titles like the Civilization series, I think this release has focused on a lot of the best aspects of the series. I prefer the focus on rulers over officers, I appreciate the streamlined monthly commands and combat, even if there were a couple of areas where a bit more micromanagement might have been appreciated. Still, this latest release in the series provides many (many, many) hours of satisfying strategy and simulation for those such as myself who are fans of the setting.
Romance of the Three Kingdoms XIV has very few faults, fundamentally it’s an incredibly polished game that has years of experience and a strong fan base attached to it. The flaws I found were all nitpicky and biased, which I hold against myself and not the game (as this was my first experience playing the franchise, having been a fan of similar titles for years). The historical accuracies, customisation, and freedom to achieve your goals in any way you see fit, creates replayability that’ll last for a while to come. I can always rely on the fact that in Romance of the Three Kingdoms XIV, where there’s a will, there’s a Wei.
Romance of the Three Kingdoms XIV is a territory management simulator where we will take the role of an officer to recreate the different historical settings. Depending on the characteristics of each officer we can create different strategies, which gives an extra plus of possibilities. The game has more than 1000 characters to conquer territories, but controlling so many options can be difficult.
Review in Spanish | Read full review
The developers have implemented the feedback from loyal fans as they were requesting easier to manage UI rather than specific and detailed controls, due to their decay of reflexes. This had also welcomed some new gamers to this game as a great introductory title of tactical simulation genre. The downside was the constant 'dice roll' features in the game, which may scare away the core fans of simulation games.
Review in Korean | Read full review
A grand turn-based strategy that seeks to find the Goldilocks zone but misses the mark
