Skul: The Hero Slayer Reviews
Skul: The Hero Slayer has been a pleasant surprise for me. It’s charming, plays great, and has real legs. The devs understand what makes roguelites so popular. That “one more run” mentality where those runs aren’t too long, feature a lot of variety that you can control, and they feel good to play. As this is finally on Game Pass it’s an easy recommendation no matter where you can play.
Despite a balance far from perfect, Skul is genuinely fun and it's an interesting take on rogue-lites.
Review in Italian | Read full review
It is lacking a thorough tutorial at the start of the game which can leave players frustratingly dying a lot really early on. But Skul: The Hero Slayer is a captivating indie game that offers a really challenging experience with plenty of replay value.
The game moves at a good pace and when finding the perfect combo of skulls and items, the gameplay is very satisfying. When in the midst of high-intensity action, there are some framerate dips but it rarely hindered my fun; in fact, it kind of felt good to know that I had caused so much chaos that the game couldn't handle it all. In the vein of run-based, combat-styled platformer games, Skul the Hero Slayer proves that there's still life in these old bones yet.
Not everyone will appreciate Skul: The Hero Slayer's high degree of challenge but I absolutely loved learning the ins and outs of its world.
For me Skul: The Hero Slayer was a highly entertaining action rogue-lite experience. With multiple skulls of widely varying playstyles to discover, it’s hard not to make another attempt at the difficult gauntlet ahead. The challenge is very high and the grind may seem like a lot for some gamers. But in a strange way I found some inspiration in this I don’t often feel in gaming. Skul is a fragile skeleton that fails more than he succeeds. But it’s in his attempt to try and win the day that makes him quite likeable. I guess in life some of us will lose more than we win. But we get up everyday and keep going because sooner or later life will throw us a bone. I guess what I’m trying to say is Skul is pretty darn great. Whether you take life lessons from it or not, this is a colourful pixelated rogue-lite that is far from bare bones.
Despite the minor problems, Skul is an immensely enjoyable, constantly surprising and great looking roguelike adventure that comes well recommended.
Rougelite/like is one of the most overused genre so trying to provide a truly new experience in this space that actually stands out in the crowd is really hard, fortunately Skul: The Hero Slayer has managed to put its own spin on this tired formula to become a title well-worth trying.
Review in Persian | Read full review
Overall, Skul: The Hero Slayer is a great roguelike where we play a very funny antihero trying to save his masters from actual heroes who have come to flex how powerful humans are.
Despite a few minor issues and not being the best roguelike out there, Skul: The Hero Slayer is, without any doubts, very fun to play.
Review in Slovak | Read full review
Simple enough to draw you in, yet complex enough to keep you interested for the long haul. Skull: The Hero Slayer expertly balances risk-and-reward elements with player skill to make a wholly engaging action platformer.
It isn't without its rough edges, but Skul is a really compelling experience, and definitely scratches the itch left by the button-mashing brawling of Hades and Dead Cells. If you've played those games to completion, or if you want a game with decadent pixel art and a wealth of characterful play options, then it's an easy recommendation - just don't lose your head during those challenging final stages...
I won't compare Skul with a masterpiece like Hades. Skul isn't a groundbreaking game, but one of the better games of its kind, and that's something.
Review in Turkish | Read full review
It took me about 20 hours to play through Skul: The Hero Slayer for the first time. That's unusual for a roguelike title, but it was all the more satisfying when I got to see the credits roll. The little skeleton captivated me more than I thought it would. Even if the story is only secondary, the concept with the different classes was convincing. Since the gameplay is always different, there is no boredom. However, once you've reached the point where you've explored the most, the urge to explore naturally subsides. On the whole, however, the game offers enough to provide many hours of fun and motivation. If you're looking for a roguelike title with cool new features, Skul: The Hero Slayer will certainly not disappoint.
Review in German | Read full review
This story of a tiny hero is charming and disarming… figuratively and, occasionally, literally. While he is small in stature, Skul proves that sometimes even the smallest among us may achieve the greatest things. Against all odds, Skul may just be the key to fulfilling the dreams of Carleon's First Hero AND the machinations of the Demon King.
Skul: The Hero Slayer has a roguelike concept but it almost feels like a beat 'em up given the amount of enemies we'll have to face and the amount of characters available, each one with its own personality and moveset. The huge amount of available builds makes each run a unique experience. Fast and fun, with pretty charismatic enemies, colorful and fairly challenging. Absolutely recommended if you love action games with an RPG flavour, and also suitable for hardcore gamers aiming to beat it in as few runs as possible.
Review in Italian | Read full review
As endearing as it is challenging, Skul takes the rogue-lite mechanics you know and adds some flair of its own and a unique take on the fantasy narrative
Skul: The Hero Slayer is a very interesting action game. While the head changing system offers good variety, area patterns are strongly repetitive. The experience, however, is quite positive and I am sure that fans of roguelike games will be able to appreciate it, especially if they do not play it in Brazilian Portuguese.
Review in Portuguese | Read full review
Skul: The Hero Slayer has a lot going for it, but it is also muddled with design issues. For all of its creative skull designs, interesting build options, and cool and flashy attacks, I found the experience as a whole to be draining. It’s a case where the core gameplay loop is hindered by its overbearing rogue elements. A genre reliant on repetition has to accommodate for it by offsetting the recursive elements of the game, no matter how good the combat is. Skul: The Hero Slayer is certainly enjoyable on occasion, but its roguelite ingredients ultimately harm the title as a whole.
Skul: The Hero Slayer is yet another example of a game using its Early Access period to craft a great game with the help of player feedback and some seriously development magic. Though I’d still love more narrative to carry me through the tough times, the variety in combat and stellar design left me way too thrilled. I’m looking forward to slaying many more heroes to come.