Borderlands: The Pre-Sequel Reviews

Borderlands: The Pre-Sequel is ranked in the 56th percentile of games scored on OpenCritic.
Oct 13, 2014

Borderlands is a game of deadly math, but the numbers don't quite add up in Borderlands: The Pre-Sequel.

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Oct 13, 2014

Borderlands: The Pre-Sequel is basically Borderlands 2 in space--a fun little stopgap game for fans to play while Gearbox works on Borderlands 3.

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EGM
Top Critic
7 / 10.0
Oct 13, 2014

Borderlands: The Pre-Sequel is a worthwhile entry in the series that will provide more of what fans expect while fleshing out some of the narrative gaps between the first two titles. And while the addition of low gravity and a few new guns might not change things forever, their presence is far from a hindrance and fits into the Borderlands formula fine, although unremarkably.

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7.5 / 10.0
Oct 13, 2014

Ultimately, Borderlands: The Pre-Sequel stands as a last hurrah for Gearbox's RPG shooter in the form that we currently know it. With improvements that feel more incremental than innovative, 2K Australia have stepped up and provided a solid and long-lasting if technically safe entry in the Borderlands series and yet, it's one which stands out almost singularly on the merit of it's breathlessly entertaining cast and rowdy narrative.

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75 / 100
Oct 13, 2014

Though opinions varied, we all agreed that while this is a good Borderlands game, it lacks the polish and innovation to stand on its own legs. While it probably should've been DLC, it's still more Borderlands fun for anyone starving for more Vault hunting action.

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ACG
Top Critic
Wait for Sale
Oct 14, 2014
Borderlands: The Presequel Review video thumbnail
8 / 10.0
Oct 14, 2014

It can't be said that Borderlands: The Pre-Sequel, developed by 2K Australia instead of Gearbox Entertainment, is anything but self-aware

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8 / 10.0
Oct 15, 2014

Borderlands: The Pre-Sequel is a solid addition to the Borderlands franchise that brings refreshing gameplay and new characters to the table. While not reinventing the wheel, it still manages to keep you entertained for hours on end—an experience that is all the more enjoyable when played in co-op mode.

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GameZone
Top Critic
7 / 10.0
Oct 17, 2014

Tons of loot. Tons of action. It's mostly the same Borderlands you've played before, which based on your point of view, can be a good thing or a bad thing

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Attack of the Fanboy
AOTF Staff
Top Critic
Oct 18, 2014

Borderlands: The Pre-Sequel further refines the existing Borderlands formula, but it is far from a notable evolution of the experience. Shooting and looting is as fun as ever and characters feel varied, a definite step forward. However, uninspired mission design and a lacking narrative are all too constant and familiar issues.

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Oct 19, 2014

If you're a Borderlands fan who's looking to scratch that itch for loot-based four-player firefights, then this will serve your needs well until the next core installment in the franchise. Otherwise, you're better off waiting for the inevitable Game of the Year package. Borderlands: The Pre-Sequel fails to reach the stars, but at least it maintains orbit.

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8 / 10.0
Oct 20, 2014

Borderlands: The Pre-Sequel is a good game which will certainly deliver a lot of entertainment to those who have loved the franchise from the first installment, and the collaboration between 2K Australia and Gearbox could continue to deliver content for the franchise in the coming years.

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Oct 20, 2014

Borderlands: The Pre-Sequel makes up for some major issues with pacing and level design by simply being a ridiculously fun cooperative romp. A few more months of development could have turned a good game into a great one, but there's still some great bouncy butt-slammin' action to get stuck into here.

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Oct 20, 2014

Borderlands: The Pre-Sequel leaves us wanting, due to its overt familiarity. It's a decent game overall, but fails in its attempt at being something great.

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Unscored
Oct 20, 2014

Borderlands 2 felt like a huge step on from the original, and it was more colourful, with interesting characters and intense situations. The Pre-Sequel seems to try so, so hard to keep up, but this is not Borderlands 3, and the game – and everyone who plays it – knows that.

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Oct 21, 2014

The more we played The Pre-Sequel, the more dubious we became as to whether it warranted a standalone release. Oxygen consumption and verticality were the only fresh elements in the level designs. The new weapons classes—cryo and laser weapons—felt like additions to our arsenal that we could take or leave. The writing was full of references to the previous two games.

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7 / 10.0
Oct 21, 2014

In many ways, the pre-sequel feels like a pleasant place-holder.

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5 / 5.0
Oct 21, 2014

While I admit I had many reservations about Borderlands: The Pre-Sequel, I'm very, very pleased with the end result. While there are still some glitches — we had a boss get stuck in the open, unmoving and invulnerable to attack, and some odd interactions with plot NPCs holding quest items out into walls and Fast Travel stations, for instance — it's well-polished, and the errors don't crop up enough to really be a bother.

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8 / 10.0
Oct 22, 2014

More of the same? Probably but Borderlands: The Pre-Sequel is still a rollicking good time of murder, loot and moon-hopping.

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Oct 22, 2014

'Borderlands: The Pre-Sequel' offers just enough content to move out of expansion territory and into full release, but barely. For those who can't get enough Borderlands and relish the opportunity to experience some new characters and abilities, this will tide you over for a few dozen hours. For everyone else, it's not exactly a must-play title.

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