Ghost of Tsushima Reviews
Like the samurai, Ghost of Tsushima feels like a relic of a bygone era.
Ghost of Tsushima is a beautiful love letter to the chambara and atmospheres of feudal Japan, but it is also a confused open world, which alternates fun moments and a fascinating style with sensational naivety.
Review in Italian | Read full review
Sucker Punch has successfully solved the challenge of creating such an extremely Japanese game by an occidental studio. Despite being essentially a blueprinted open world game, its historical setting and combat with katana are extremely satisfying to have enjoyed the more than 20 hours of game it has to offer.
Review in Spanish | Read full review
Ghost of Tsushima is one of the few games this generation that left a momentous impression on me.
Ghost of Tsushima is a masterclass on how to make a palatable and focused open world experience
Ghost of Tsushima is a landmark game that blends its narrative with its visuals perfectly, and has delicious, satisfying combat to boot. Climbing is clumsy, and the story takes a while to get going, but overall it's a truly wonderful game.
The game may never have been as sweet as it was in the first of the three main areas, but, to its credit, that’s because I was swept along by the story.
Ghost of Tsushima is indisputably indebted to Assassin’s Creed (and, to a lesser degree, Rockstar’s Red Dead Redemption games), but it does just enough to establish a personality of its own. And it’s fun.
Way of the samurai.
Ghost of Tsushima is pretty similar to other open-world games, but a strong combat system and a solid samurai story give it some staying power.
Ghost of Tsushima is one of the best games I’ve played this year — it might’ve been my favorite, if not for The Last Of Us Part II. Jin Sakai’s story is violent but thoughtful, delivering an experience that feels unique on the PlayStation 4 despite the fact 2020 is the console’s last year before the PlayStation 5 makes it obsolete.
Ghost of Tsushima is a vast game. I have poured at least a couple dozen hours into it but have much left to see. I suspect it will keep me enjoyably busy until the leaves fall from their trees and the next console cycle begins.
Ghost of Tsushima ends the current generation of consoles on a high note.
Sucker Punch’s latest tries to do a lot, and it slam dunks a vast majority of its narrative, design, and stylistic choices. Sure, the game could have leaned more aggressively into some of its best features. But I’ll happily take 'Ghost' for what it is: an incredible showcase of everything great about this generation of video games.
Ghost of Tsushima is easily the biggest and most ambitious game Sucker Punch has ever undertaken. It's also the best game they've ever made. Akira Kurosawa would be proud.
Sucker Punch's PS4 tribute to Akira Kurosawa is gorgeous to behold but its sparse open-world and bloated mechanics has it falling short
Visually rich design brings cinematic scope to this historical action game, but when sword-fighting brings diminishing rewards, console yourself with a haiku
Ghost of Tsushima bravely steps into a genre that contains some of the generation’s most cutting-edge experiences. While it forges its own identity and doesn’t make any major mistakes, it’s not bold enough to escape their shadows.
