White Night Reviews
Presented in black and white and featuring a great story, White Night should satisfy horror adventure fans. There’s no combat to be found here, and expect a ton of reading, but if that’s your thing you’ll find lots to enjoy here.
White Night is a simple, scary ghost story and it’s absolutely fantastic. Horror stories have lost their way over the years, White Night takes a simple approach to a classic idea and it works perfectly. The game has a real charm that I have not found in another game for quite some time. It’s ascetically pleasing which enhances the experience so much. Whether you like horror games or not, I highly suggest you face the fear and play this game. It’s a welcome break from the norm and is such an enjoyable treat to play.
White Night is likely to be a game that only the hardcore survival horror fans enjoy due to its old school survival horror design but it is definitely something worth considering if you fit the target audience. Just don't go into it expecting an all out action extravaganza. This is a slow and methodical game that, if you take your time with it, has a unique charm.
White Night is a curious game, even if it's a bit predictable. With its references to two distinct genres, where unexpected twists and turns are welcome and interesting, it instead plays it safe. The game's big redeeming qualities are its style and presentation but without much in the way of story and gameplay to complete the package. If nothing else, your morbid curiosity may help you to see this one through to the end.
White Night is a surprise that, bringing together the usual elements of the most popular horror titles, as well as the best noir cinema of the 30s, makes us part of a work capable of catching us from start to finish. Despite its short duration or technical drawbacks, White Night is highly recommended.
Review in Spanish | Read full review
Short game, good plot, horror ambient, cheap... if you love horror games, check this one.
Review in Spanish | Read full review
OSome enters the world of video games with a first title that knows how to assert itself with its great successes. Aware of their limits, they propose a simple but very showy visual style that serves as the main attraction. Even so, once inside, the narrative flows in an interesting and mysterious way, drawing attention to the big questions that appear as we progress through the plot.
Review in Spanish | Read full review
White Night is an excellent proposal of classic horror, with a fantastic setting and artwork. A must if you are afraid of the dark: the experience gains many points.
Review in Spanish | Read full review
For as much as 'White Night' brings to the table on an innovative standpoint, it equally misses the mark by failing to ensure gameplay isn't hampered by wonky camera angles and de-evolved save mechanics. Still, the noir setting, visuals, and clever puzzles to solve, coupled with a generally creepy back-story, makes 'White Night' at least a minor point of interest to genre fans (both those of survival horror and the 1930s hardboiled detective).
White Night is a great concept with a really nice art style. The atmosphere it provides is incredibly convincing and genuinely unsettling, right up until the time that the perceived threat becomes a reality and things take a nosedive. A tad more polish would have seen this become a real benchmark for the genre, but a number of missed steps mean that it will likely just fade into the darkness.
White Night doesn't try to reinvent the genre or toy with gaming conventions to come out as a gem of the generation. What it does, though, is provide a unique and satisfying visual theme that surrounds an exciting and mysterious plot where you will find yourself getting more and more immersed in
There's a lot to like about White Night, if for no other reason than it genuinely is different and these is real potential for this to spin out into a franchise if the development team can do a better job of rationalising the noir elements and figuring out the solution to a frustrating Easter egg hunt in the dark. The underlying vision alone makes it worth a look, but it's not going to be quite remembered as the same innovative experience as those pioneering horror games it references back to.
In horror, we confront monsters, and survival is the only operational term. The resolving state is trauma rather than malaise. Forgiveness is a non sequitur. For a game whose design dwells so deeply and strikingly in darkness, it is unhappily ironic that the story prefers at the end to turn toward an illusory light.
White Night is a unique blend of noir horror, with a very bold visual style, offering an experience that is both familiar and unique to fans of the genre.
Lack of control options and questionable direction in the visuals, compounded by the uninteresting story and low replayability, hold back White Night from being a recommendation. Only those who truly crave an old school survival horror might get some enjoyment from this title. Other than that, White Night is mostly forgettable.
While it sounds great on paper, the execution varies throughout and for every moment of triumph, there are many more instances of frustration and exasperation. You'll need extraordinary patience to see this one through to the end thanks to the sparse save points and insta-death attacks. There's an intriguing plot buried amongst all the rough edges though and the visuals are excellent throughout. Fingers crossed Osome take another whack at a noir survival horror adventure hybrid as it's bursting with potential.
White Night stands as one of the best executed and most emotional games in the past few years, with outstanding game-character-player relation and a disturbing and frightening setting
With a working adventure formula that utilizes light and shadow, White Night offers a haunted house full of atmosphere and ripe for exploration. Just don't run out of matches.
It's more intriguing as a game mechanic than an actual game, and scarier and more atmospheric in the shadows than the light.
White Night never reaches the possibility of there being a middle ground, in any respect. That's the issue with chiaroscuro, and it's why accusing someone of seeing in black and white is rarely a compliment.