White Night Reviews
White Night's distinctive visual style make it immediately identifiable; artistically, this game's a success. Its few shortcomings aren't to be overlooked, however, as its sluggish, frequently directionless, and deliberately archaic in its design. Don't come in expecting jump scares and big gore; this is a slow-burning experience with an emphasis on style and atmosphere.
Beautifully Noir, White Night offers some excellent experiences mixed with punishing frustration. A dark and compelling survival horror, it is certainly worthwhile as long as you can overcome the anxiety and irritations.
Despite a gorgeous monochromatic art style and an intriguing mix of noir and survival horror elements, White Night allows its artistic ambition to overreach its clunky, frustrating combat.
White Night has plenty going for it when it comes to artistic essence, but it comes up short in scares, cohesion, puzzle solving, and camera selection. Way short. OSome should've taken the time to make this darkness worth exploring. Instead, you'll simply feel better spending your Night elsewhere.
White Night is a valiant attempt at moving the adventure horror genre in a different direction, setting the mood with an atmospheric playground. Repeatedly replaying sections of the game due to ghost placement and a poor camera angle can grow tiresome. While a automated checkpoint system may have solved this issue, it could have produced it's own issues of players blazing through the game without the worry for consequence. The visuals and the tension are the key factors of the game, but I would like to see a more refined effort.
The heroes in film noir aren't flawless—they stumble through the story, rarely win a fight, and often pay a heavy price in the end. At least they try, though, and the same can be said for White Night.
This is not the game survival horror purists have been waiting for and not one I can recommend even with its positives. Developer Osome Studios does have the chance to clean up White Night's fundamental design structures and make it more accessible instead of down right annoying in a potential sequel I doubt we will see come to fruition.
The game brings something we haven't seen all that much, but it doesn't bring it in a way that makes you want to play the game hour after hour. When taken in small doses, White Night can actually bring a couple of scares and jumps but not enough of it to be among the best on the market.
White Night's biggest achievement though is clearly the terrifying atmosphere that pervades throughout its duration. Though certainly not absolving the game of its other flaws, the sense of dread and fear is palpable and in a genre which has largely neglected the finer aspects of its craft, White Night stands out as an exceptional, yet mechanically imperfect proposition.
White Night is a gorgeous and intriguing game that deserves to be played for its engrossing story and beautiful art style. Its impact is unfortunately diminished by frustrating design choices and an overall vague approach to its gameplay, which may leave some of you in the dark.
White Night is a beautiful mix of noir and old-school survival horror and adventure.
It's more intriguing as a game mechanic than an actual game, and scarier and more atmospheric in the shadows than the light.
White Night never reaches the possibility of there being a middle ground, in any respect. That's the issue with chiaroscuro, and it's why accusing someone of seeing in black and white is rarely a compliment.
For as much as 'White Night' brings to the table on an innovative standpoint, it equally misses the mark by failing to ensure gameplay isn't hampered by wonky camera angles and de-evolved save mechanics. Still, the noir setting, visuals, and clever puzzles to solve, coupled with a generally creepy back-story, makes 'White Night' at least a minor point of interest to genre fans (both those of survival horror and the 1930s hardboiled detective).
White Night is a great concept with a really nice art style. The atmosphere it provides is incredibly convincing and genuinely unsettling, right up until the time that the perceived threat becomes a reality and things take a nosedive. A tad more polish would have seen this become a real benchmark for the genre, but a number of missed steps mean that it will likely just fade into the darkness.
White Night doesn't try to reinvent the genre or toy with gaming conventions to come out as a gem of the generation. What it does, though, is provide a unique and satisfying visual theme that surrounds an exciting and mysterious plot where you will find yourself getting more and more immersed in
There's a lot to like about White Night, if for no other reason than it genuinely is different and these is real potential for this to spin out into a franchise if the development team can do a better job of rationalising the noir elements and figuring out the solution to a frustrating Easter egg hunt in the dark. The underlying vision alone makes it worth a look, but it's not going to be quite remembered as the same innovative experience as those pioneering horror games it references back to.
In horror, we confront monsters, and survival is the only operational term. The resolving state is trauma rather than malaise. Forgiveness is a non sequitur. For a game whose design dwells so deeply and strikingly in darkness, it is unhappily ironic that the story prefers at the end to turn toward an illusory light.
White Night is a unique blend of noir horror, with a very bold visual style, offering an experience that is both familiar and unique to fans of the genre.
Lack of control options and questionable direction in the visuals, compounded by the uninteresting story and low replayability, hold back White Night from being a recommendation. Only those who truly crave an old school survival horror might get some enjoyment from this title. Other than that, White Night is mostly forgettable.
