Iron Harvest Reviews
Though excellent conceptually and visually, Iron Harvest is a run-of-the-mill real-time tactics game with significant unrealized potential, lack of depth, and minimal innovation.
Iron Harvest had the potential to become a very good and original competition for Company of Heroes 2. The game paid the most for its poorly finished start, when nice graphics and original units didn't help it either. Now it is more suitable for players who prefer singleplayer or skirmishes against not very intelligent AI. However, I still recommend that you think carefully about whether this will suit you for the price of €50.
Review in Czech | Read full review
There’s a lot to like about Iron Harvest. It looks lovely and the battles have an excellent sense of spectacle to them as the gigantic mechs unleash hell while infantry squads exchange fire. And while the gameplay isn’t as tactically deep as Company of Heroes or other RTS titles on the market it’s still a lot of fun, flaws and all. But those flaws can’t be ignored: dishonest marketing, uneven campaign difficulty, dull A.I., and very few maps. I think Iron Harvest has a mech load of potential, and in a year or two could be an excellent game. Here and now, it’s a decent RTS and worth playing if you aren’t looking for something deep and fancy some spectacle.
Iron Harvest had the challenge to do better than Company of Heroes without being an umpteenth copy of the game developed by Relic. Unfortunately, despite excellent art direction and fair good core gameplay, the game has far too many flaws to revolutionize its genre. And it is not its campaigns with ridiculus cutscenes that will come to plead in his favor. For mechs aficionados and players who are fed up of Company of Heroes 2.
Review in French | Read full review
The act of performing combat and moving troops around, though – the core of the game – is weirdly uneven. Moving units is awkward, and the pathing issues the units have make what should be simple skirmishes often risky and sometimes infuriating.
Iron Harvest has a unique setting with some original ideas, and borrows heavily from another RTS series. But rather than improve on those elements, it oversimplifies them, and lacks the content to justify its full asking price.
An enjoyable real-time strategy game held back by a lack of polish and content.
With the promise of more content and tweaks, Iron Harvest could become something to keep an eye on for the competitive players out there. For now, it’s a solid effort that packs more style than substance, resulting in a good time.
Despite its flaws, I enjoyed my time with Iron Harvest. Mostly with the campaign, but the more flexible gameplay style allowed with weapon switching made Skirmish/Multiplayer promising. Sadly, the game’s lack of content and poor faction variety hurts its longevity.
Company of Heroes gameplay with alternate reality of 1920+ settings - sounds good. But it is still not enough to keep strategy fans playing.
Review in Slovak | Read full review
While Iron Harvest is a fun game, it still has some kinks to work out. For those on the fence, wait for a few patches before checking it out.
Iron Harvest isn’t perfect, but it is an engaging journey into a new world that’s fun to explore.
What we’re presented with throughout the campaign and as a whole though is as they say, rough around the edges.
A long time ago, when RTS games reached their peak in popularity, this game wouldn’t receive this much attention. But now, Iron Harvest has a chance to become one of the best strategies in years despite copying ideas without providing anything new. Well, maybe the setting is original, but it hasn’t reached its potential either.
Review in Polish | Read full review
A pretty decent start to Iron Harvest's RTS journey. Lacking some much needed additional content and the campaign could be better, but there's a solid foundation here.
While the game is certainly not perfect, for the developers’ second attempt at an RTS, Iron Harvest has a lot of potential. Once the multiplayer, competitive, and co-op features are added, Iron Harvest is sure to become a staple of the RTS genre.
It is worth to give Iron Harvest a chance, at the very least for a great story campaign, unconventional setting and a childlike wonder of seeing mecha-teapots fight themselves to the death.
Review in Russian | Read full review
Iron Harvest offers a strong, story-driven campaign split into three interwoven parts. However, its core RTS mechanics leave something to be desired, and some common RTS features are lacking or missing.
Overall, Iron Harvest presents a fascinating alternate reality of which I’d like to see more.