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332 games reviewed
88.6 average score
88 median score
63.6% of games recommended

Washington Post's Reviews

Unscored - Gorogoa
Dec 18, 2017

A rare combination of accessible but strange and intuitive but mind-bending

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Unscored - Abzu
Aug 2, 2016

A nice swim through a virtual world

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Unscored - ReCore
Sep 23, 2016

Too many diversions lead to too much wasted time

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Unscored - Beyond Eyes
Sep 3, 2015

Naturally, I hope that "Beyond Eyes" encourages other intrepid game designers to explore less bombastic realities than are found in most games. And although I liked its ending more than I expected, with little else to stand on apart from its atypical video game protagonist and appealing audiovisual presentation, I found myself wishing this already short game were even shorter.

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Unscored - Tacoma
Aug 2, 2017

"Tacoma's" core appeal comes from watching the characters behave differently as they move between areas and interact with each other.

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Unscored - Cuphead
Oct 6, 2017

'Cuphead' is really hard but learning its tricks is awfully fun

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Aug 11, 2015

"Everybody's Gone to the Rapture" is an ambitious game that is fundamentally about the acceptance of death. It shows how video games can tap into the ordinary without unwieldy mechanics (I'm looking at you "Heavy Rain"). Though It doesn't offer the intellectual workout of another first-person perspective, story-first game such as "The Old City: Leviathan" it is the best scored, most accessible argument for how video games can prosper as narrative sandboxes.

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Unscored - Submerged
Aug 6, 2015

Basically, you'll either dig the lush tedium of this game or you won't.

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As an intermittent admirer of the series, I found "The Phantom Pain" unexpectedly emotional, not as a story or as an arrangement of digital things to play with, but as a parting gesture to a community of which I have occasionally been a part.

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Oct 8, 2015

[O]ne of the most emotionally alive games on the market

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Unscored - Far Cry Primal
Feb 26, 2016

"Far Cry: Primal" won't re-wire your expectations of what a game can be but it has just enough energy to pleasurably distract one over the length of its journey.

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Unscored - Cibele
Nov 20, 2015

"Cibele" is an important game, not a great one. None of its individual parts are exceptional in themselves. To a certain extent that's a virtue when we reflect on the fact that most video games are constructed around heroics. The game's conceptual force, however, is undeniable, presenting a clear blueprint for how video games can be used as a prop to explore everyday life.

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Jan 8, 2016

With her powers to rejigger events to save people from accidents and themselves, Max seems like an incarnation of Holden's catcher. Though sadly, her power is not immutable.

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"Dr. Langeskov," the funniest game that I've played this year, features voice work by Justin Roiland of "Rick and Morty" fame, and it would be a shame to miss the tale about the attack of pencils that provokes a shedding of clothes.

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Unscored - MLB 16: The Show
Apr 5, 2016

Once you deduce how to use the multifarious forms of interactivity, The Show is wonderfully calming when the rhythm of pitching becomes zen-like. As the controller beats like a frantic heart when the bases are loaded, the physiological feeling of vibration sends you inside yourself.

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Unscored - Firewatch
Feb 11, 2016

If you note the two main characters' penchant for irony and have been paying attention to the clues in the game, such as the cheap mass market paperbacks scattered about the area, you'll sense that the mystery isn't on the level of some global alien conspiracy, but rather, like "Firewatch" itself, it's something mundane and graspable. In the context of a medium that's normally obsessed with feeding on the outlandish, I mean that as a compliment.

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I found "Twilight Princess" to be even better than when it was first released. It felt like coming home to one's childhood bedroom, revealing the impermanence of "home" while affirming the life-giving importance of having such shelters to return to from time to time.

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Unscored - Oxenfree
Jan 19, 2016

"Oxenfree" captures a mood (an eerie night), intensifies it (people get possessed!), and then efficiently wraps things up before anything becomes tedious. This analog, supernatural story unites its characters in a web of guilt and showers them in decorative static.

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Unscored - SUPERHOT
Mar 7, 2016

If you're looking for a soulful, artistic shooter "Superhot" is it.

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Jun 30, 2016

In this Lego game, there's just enough comedy to get you by.

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