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For its price point, the game is solid. Despite my gripes with its reactive playstyle, it is still a great deal of fun. Combat is satisfying. I looked forward to the tiles where enemies spawned in big groups rather than trickle in individually. Those moments made me feel the most challenged and rewarded. The game has a lot of fun in it for what is a decent tabletop game turned board game turned video game. All for a cheap price.
Absolver is a great combat game, and a fantastic blend of genres. It’s just sad that the PVE side of things is so short, because I’d really have enjoyed the game if there was more of an adventure to play through. Still, if you’re an old pro and fan of fighting games then Absolver may very well be worth the buy. It’s unique blend of ARPG and traditional kung-fu mastering is a whole lot of fun.
More than anything, I'd say Portal Knights felt mostly pleasant to me. A relaxing push forward, the visual asthetic along with the relatively unthreatening enemies (barring a few surprises) it seems like despite the push forward, the game is more encouraging of players willing to stop and smell the roses; and then build a huge castle on top of them.
Kyn is a fun game. But it's also a little broken, a little bland, and a little weird.
Lag notwithstanding, I would recommend Shadowrun Chronicles to anyone who enjoys the Shadowrun universe and enjoys turn-based strategy games. If you liked Shadowrun Returns, you'll probably also enjoy Chronicles, although you won't find the same depth of story just yet. The developers at Cliffhanger promise much more story that will be molded by the players as time goes on.
Lichdom: Battlemage is a fun, if shortsighted RPG with some fantastic upsides. Is it worth the asking price of $40? I'd say no at this point, and hold out for a Steam sale. It's definitely something fans of the old Hexen will enjoy, but fans of open ended RPGs will find Xaviant's game lacking. A solid effort, but not quite what I'd hoped for after seeing the game at PAX East this year.
Neverwinter is worth a visit by anyone who is a fan of both MMOs and of action-RPGs. Despite some glaring issues, including the lacklustre PvP and the Zen Market, the game is wildly fun and is a worthwhile detour on one's journey through the MMO space today. It remains to be seen what Cryptic does with the feedback it has received from the players during the past month, but Neverwinter is one to keep an eye on as time goes by. As the title says, Neverwinter is an Astral Diamond in the Rough.
So far Bungie has failed to exert their dominance but the foundation has been laid. In a year, will we still be talking about Destiny, or will we be looking out for what's next? That's the real question at hand.
Riders Republic is the de facto ruler of extreme sports MMOs. There is no denying that Riders is one of the best extreme sports games to hit the market in a long time, but the massively multiplayer portion of the game could use some work. There is very little cohesion that brings all of the various riders together as part of a republic. Even the main story is solely focused on your specific accomplishments in each of the sports. Luckily, the game is still in its infancy, and the year 1 pass plans to add new multiplayer arenas, and a new sport, BMX Biking, which shows that Riders isn’t done expanding by a long shot. There is more than enough variety to keep players coming back and having fun for months, just with the solo and collectible game alone. If you’re an extreme sports fan, Riders Republic is a no-brainer. For MMO fans looking for more than a madcap mass race challenge, I would let the game mature for a few months longer before picking this one up.
I recommend this game for ARPG and WH40K fans. It's not a perfect game, but at nearly 60 hours I'm still having a lot of fun.
In this case, the sum of the parts is greater than each system on its own.
The Dwarves has [fun factor] in spades. The game is at once lighthearted in it’s art and humor, but also unsettling and sometimes wincingly violent. The dwarves are fun to be around. I wanted to see more of what they had to say and then take them into battle to put their mallets, axes, and great-weapons to use against the Crowd AI. Fun Factor doesn’t overcome the game’s issues, but it certainly helps mitigate them.
It’s a shame that Livelock launched on the same day as WoW’s Legion expansion. While I’m sure it did fine on PS4 and XB1, the PC release was probably completely overshadowed by both Legion and the launch of Nuka World for Fallout 4. That said, if you’re in the mood for a decent top-down shooter with some solid ARPG elements in character building and load-out tweaking you could do a lot worse than the budget-priced Livelock. If you’ve got a good friend or two to play with, even better.
[D]espite its shortcomings, Styx: Master of Shadows is an enjoyable hardcore stealth game with the light trappings of its RPG forebear. At $30 and offering around 15-20 hours of sneaky goodness, if you can overlook the poor combat and budget animations, chances are you'll find a lot to like in Styx.
Ditch the lame story, work in more customization and more exciting races, and The Crew is solid roadwork for what could be a fantastic MMO ride.
As a piece of zombie fiction, Dying Light isn't the most original tale. As a way to experience the undead apocalypse first-hand? It's hard to beat.
While this game is far from perfect, the thing it does the best is capture the feel of what Shadowrun should be and that is a world I want to play in.
In short, ArcheAge does a whole lot of things most MMOs never would dare dream, but the sad truth is that it's not exceptional at any one thing. And that, unfortunately, makes the grand idea that is ArcheAge a little underwhelming overall.
In the end, I’ve enjoyed Star Ocean 5, despite its shortcomings and any old school tendencies. I hope it sells well here, because the last thing I want is for Tri-Ace’s brand of JRPG to stop coming west. There’s promise in Integrity and Faithlessness that Star Ocean’s next incarnation could be really something special. Right now, it’s just not quite there in this edition.
Fans of both tactical RPGs and anime will find something to enjoy here. The characters are well drawn, if not overly endowed for school age, and the voice acting is a nice touch. I particularly liked the allegory of being able to summon demons through your mobile device and the dangers of technology. The UI is nicely done and captures the feel of an early smartphone as if it was on your 3DS.